nes mapper28: correct power on behavior. it seems to work well enough
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@ -38,6 +38,11 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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prg_mask_16k = Cart.prg_size / 16 - 1;
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prg_mask_16k = Cart.prg_size / 16 - 1;
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Cart.wram_size = 0;
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Cart.wram_size = 0;
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Cart.vram_size = 32;
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Cart.vram_size = 32;
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// the only part of initial state that is important is that
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// C000:FFFF contains the tail end of the rom
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outer = 63;
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prg = 15;
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Sync();
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return true;
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return true;
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}
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}
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