Split IGL.TexParameter2d into two methods
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@ -113,10 +113,9 @@ namespace BizHawk.Bizware.BizwareGL
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/// </summary>
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BitmapBuffer ResolveTexture2d(Texture2d texture);
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/// <summary>
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/// Sets a 2d texture parameter
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/// </summary>
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void TexParameter2d(Texture2d texture, TextureParameterName pname, int param);
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void SetMinFilter(Texture2d texture, TextureMinFilter minFilter);
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void SetMagFilter(Texture2d texture, TextureMagFilter magFilter);
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/// <summary>
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/// creates a vertex layout resource
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@ -41,15 +41,9 @@ namespace BizHawk.Bizware.BizwareGL
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{
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}
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public void SetMinFilter(TextureMinFilter minFilter)
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{
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Owner.TexParameter2d(this,TextureParameterName.TextureMinFilter, (int)minFilter);
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}
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public void SetMinFilter(TextureMinFilter minFilter) => Owner.SetMinFilter(this, minFilter);
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public void SetMagFilter(TextureMagFilter magFilter)
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{
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Owner.TexParameter2d(this, TextureParameterName.TextureMagFilter, (int)magFilter);
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}
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public void SetMagFilter(TextureMagFilter magFilter) => Owner.SetMagFilter(this, magFilter);
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public void SetFilterLinear()
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{
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@ -649,24 +649,15 @@ namespace BizHawk.Bizware.DirectX
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tw.WrapClamp = clamp ? TextureAddress.Clamp : TextureAddress.Wrap;
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}
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public void TexParameter2d(Texture2d tex, gl.TextureParameterName pName, int param)
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{
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var tw = (TextureWrapper)tex.Opaque;
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public void SetMinFilter(Texture2d texture, gl.TextureMinFilter minFilter)
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=> ((TextureWrapper) texture.Opaque).MinFilter = minFilter == gl.TextureMinFilter.Linear
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? TextureFilter.Linear
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: TextureFilter.Point;
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if (pName == gl.TextureParameterName.TextureMinFilter)
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{
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tw.MinFilter = param == (int)gl.TextureMinFilter.Linear
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? TextureFilter.Linear
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: TextureFilter.Point;
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}
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if (pName == gl.TextureParameterName.TextureMagFilter)
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{
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tw.MagFilter = param == (int)gl.TextureMagFilter.Linear
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? TextureFilter.Linear
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: TextureFilter.Point;
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}
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}
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public void SetMagFilter(Texture2d texture, gl.TextureMagFilter magFilter)
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=> ((TextureWrapper) texture.Opaque).MagFilter = magFilter == gl.TextureMagFilter.Linear
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? TextureFilter.Linear
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: TextureFilter.Point;
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public Texture2d LoadTexture(Bitmap bitmap)
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{
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@ -135,14 +135,11 @@ namespace BizHawk.Client.EmuHawk
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}
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public void TexParameter2d(Texture2d tex, TextureParameterName pname, int param)
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{
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var tw = tex.Opaque as GDIPTextureWrapper;
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if (pname == TextureParameterName.TextureMinFilter)
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tw.MinFilter = (TextureMinFilter)param;
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if (pname == TextureParameterName.TextureMagFilter)
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tw.MagFilter = (TextureMagFilter)param;
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}
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public void SetMinFilter(Texture2d texture, TextureMinFilter minFilter)
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=> ((GDIPTextureWrapper) texture.Opaque).MinFilter = minFilter;
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public void SetMagFilter(Texture2d texture, TextureMagFilter magFilter)
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=> ((GDIPTextureWrapper) texture.Opaque).MagFilter = magFilter;
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public Texture2d LoadTexture(Bitmap bitmap)
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{
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@ -427,10 +427,16 @@ namespace BizHawk.Client.EmuHawk
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GL.BindTexture(TextureTarget.Texture2D, (int)tex.Opaque);
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}
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public void TexParameter2d(Texture2d tex, TextureParameterName pName, int param)
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public void SetMinFilter(Texture2d texture, TextureMinFilter minFilter)
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{
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BindTexture2d(tex);
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GL.TexParameter(TextureTarget.Texture2D, pName, param);
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BindTexture2d(texture);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int) minFilter);
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}
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public void SetMagFilter(Texture2d texture, TextureMagFilter magFilter)
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{
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BindTexture2d(texture);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int) magFilter);
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}
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public Texture2d LoadTexture(sd.Bitmap bitmap)
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