When rewinding show << and <<<< symbols (not sure when those ever got removed). Tastudio - disable rewind on load, and restore it (if it was on) when closed
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ac931f27f2
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7e768eacb1
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@ -2501,6 +2501,7 @@ namespace BizHawk.Client.EmuHawk
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runFrame = true;
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runFrame = true;
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}
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}
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bool isRewinding = false;
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if (Global.Rewinder.RewindActive && (Global.ClientControls["Rewind"] || PressRewind)
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if (Global.Rewinder.RewindActive && (Global.ClientControls["Rewind"] || PressRewind)
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&& !Global.MovieSession.Movie.IsRecording) // Rewind isn't "bulletproof" and can desync a recoridng movie!
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&& !Global.MovieSession.Movie.IsRecording) // Rewind isn't "bulletproof" and can desync a recoridng movie!
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{
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{
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@ -2508,6 +2509,7 @@ namespace BizHawk.Client.EmuHawk
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suppressCaptureRewind = true;
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suppressCaptureRewind = true;
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runFrame = Global.Rewinder.Count != 0;
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runFrame = Global.Rewinder.Count != 0;
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isRewinding = true;
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}
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}
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if (UpdateFrame)
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if (UpdateFrame)
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@ -2556,7 +2558,18 @@ namespace BizHawk.Client.EmuHawk
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if (updateFpsString)
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if (updateFpsString)
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{
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{
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var fps_string = _runloopLastFps + " fps";
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var fps_string = _runloopLastFps + " fps";
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if (isTurboing)
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if (isRewinding)
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{
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if (isTurboing || isFastForwarding)
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{
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fps_string += " <<<<";
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}
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else
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{
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fps_string += " <<";
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}
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}
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else if (isTurboing)
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{
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{
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fps_string += " >>>>";
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fps_string += " >>>>";
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}
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}
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@ -3258,6 +3271,20 @@ namespace BizHawk.Client.EmuHawk
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MovieImport.ProcessMovieImport(fn, ShowConversionError, GlobalWin.OSD.AddMessage);
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MovieImport.ProcessMovieImport(fn, ShowConversionError, GlobalWin.OSD.AddMessage);
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}
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}
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public void EnableRewind(bool enabled)
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{
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if (enabled)
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{
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Global.Rewinder.RewindActive = true;
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GlobalWin.OSD.AddMessage("Rewind enabled");
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}
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else
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{
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Global.Rewinder.RewindActive = false;
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GlobalWin.OSD.AddMessage("Rewind suspended");
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}
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}
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#endregion
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#endregion
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private void GBcoreSettingsToolStripMenuItem_Click(object sender, EventArgs e)
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private void GBcoreSettingsToolStripMenuItem_Click(object sender, EventArgs e)
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@ -49,18 +49,9 @@ namespace BizHawk.Client.EmuHawk
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"enablerewind",
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"enablerewind",
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"Sets whether or not the rewind feature is enabled"
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"Sets whether or not the rewind feature is enabled"
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)]
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)]
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public static void EnableRewind(bool enabled)
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public void EnableRewind(bool enabled)
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{
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{
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if (enabled)
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GlobalWin.MainForm.EnableRewind(enabled);
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{
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Global.Rewinder.RewindActive = true;
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GlobalWin.OSD.AddMessage("Rewind enabled");
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}
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else
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{
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Global.Rewinder.RewindActive = false;
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GlobalWin.OSD.AddMessage("Rewind suspended");
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}
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}
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}
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[LuaMethodAttributes(
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[LuaMethodAttributes(
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@ -21,6 +21,7 @@ namespace BizHawk.Client.EmuHawk
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private int _defaultWidth;
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private int _defaultWidth;
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private int _defaultHeight;
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private int _defaultHeight;
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private TasMovie _tas;
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private TasMovie _tas;
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private bool _originalRewindStatus; // The client rewind status before TAStudio was engaged (used to restore when disengaged)
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private Dictionary<string, string> GenerateColumnNames()
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private Dictionary<string, string> GenerateColumnNames()
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{
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{
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@ -108,6 +109,8 @@ namespace BizHawk.Client.EmuHawk
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GlobalWin.OSD.AddMessage("TAStudio engaged");
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GlobalWin.OSD.AddMessage("TAStudio engaged");
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_tas = Global.MovieSession.Movie as TasMovie;
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_tas = Global.MovieSession.Movie as TasMovie;
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GlobalWin.MainForm.RelinquishControl(this);
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GlobalWin.MainForm.RelinquishControl(this);
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_originalRewindStatus = Global.Rewinder.RewindActive;
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GlobalWin.MainForm.EnableRewind(false);
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}
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}
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private void DisengageTastudio()
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private void DisengageTastudio()
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@ -115,6 +118,7 @@ namespace BizHawk.Client.EmuHawk
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GlobalWin.OSD.AddMessage("TAStudio disengaged");
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GlobalWin.OSD.AddMessage("TAStudio disengaged");
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Global.MovieSession.Movie = MovieService.DefaultInstance;
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Global.MovieSession.Movie = MovieService.DefaultInstance;
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GlobalWin.MainForm.TakeControl();
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GlobalWin.MainForm.TakeControl();
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GlobalWin.MainForm.EnableRewind(_originalRewindStatus);
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}
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}
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private void NewTasMovie()
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private void NewTasMovie()
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