Refactor DiscMountJob.RunBizHawk() to remove goto
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@ -101,106 +101,96 @@ namespace BizHawk.Emulation.DiscSystem
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private void RunBizHawk()
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{
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string infile = IN_FromPath;
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string cue_content = null;
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var cfr = new CueFileResolver();
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RERUN:
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var ext = Path.GetExtension(infile).ToLowerInvariant();
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if (ext == ".iso")
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void LoadCue(string cueDirPath, string cueContent)
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{
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//make a fake cue file to represent this iso file and rerun it as a cue
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string filebase = Path.GetFileName(infile);
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cue_content = $@"
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FILE ""{filebase}"" BINARY
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TRACK 01 MODE1/2048
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INDEX 01 00:00:00";
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infile = Path.ChangeExtension(infile, ".cue");
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goto RERUN;
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}
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if (ext == ".cue")
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{
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//TODO - major renovation of error handling needed
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//TODO major renovation of error handling needed
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//TODO - make sure code is designed so no matter what happens, a disc is disposed in case of errors.
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//perhaps the CUE_Format2 (once renamed to something like Context) can handle that
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var cuePath = IN_FromPath;
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//TODO make sure code is designed so no matter what happens, a disc is disposed in case of errors.
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// perhaps the CUE_Format2 (once renamed to something like Context) can handle that
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var cfr = new CueFileResolver();
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var cueContext = new CUE_Context { DiscMountPolicy = IN_DiscMountPolicy, Resolver = cfr };
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if (!cfr.IsHardcodedResolve) cfr.SetBaseDirectory(Path.GetDirectoryName(infile));
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if (!cfr.IsHardcodedResolve) cfr.SetBaseDirectory(cueDirPath);
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//parse the cue file
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// parse the cue file
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var parseJob = new ParseCueJob();
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cue_content ??= File.ReadAllText(cuePath);
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parseJob.IN_CueString = cue_content;
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bool okParse = true;
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try { parseJob.Run(); }
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catch (DiscJobAbortException) { okParse = false; parseJob.FinishLog(); }
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parseJob.IN_CueString = cueContent;
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var okParse = true;
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try
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{
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parseJob.Run();
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}
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catch (DiscJobAbortException)
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{
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okParse = false;
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parseJob.FinishLog();
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}
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if (!string.IsNullOrEmpty(parseJob.OUT_Log)) Console.WriteLine(parseJob.OUT_Log);
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ConcatenateJobLog(parseJob);
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if (!okParse)
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goto DONE;
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if (!okParse) return;
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// compile the cue file:
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// includes this work: resolve required bin files and find out what it's gonna take to load the cue
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// compile the cue file
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// includes resolving required bin files and finding out what would processing would need to happen in order to load the cue
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var compileJob = new CompileCueJob
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{
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IN_CueContext = cueContext,
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IN_CueFile = parseJob.OUT_CueFile
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};
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bool okCompile = true;
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try { compileJob.Run(); }
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catch (DiscJobAbortException) { okCompile = false; compileJob.FinishLog(); }
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var okCompile = true;
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try
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{
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compileJob.Run();
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}
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catch (DiscJobAbortException)
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{
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okCompile = false;
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compileJob.FinishLog();
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}
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if (!string.IsNullOrEmpty(compileJob.OUT_Log)) Console.WriteLine(compileJob.OUT_Log);
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ConcatenateJobLog(compileJob);
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if (!okCompile || compileJob.OUT_ErrorLevel)
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goto DONE;
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if (!okCompile || compileJob.OUT_ErrorLevel) return;
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//check slow loading threshold
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// check slow loading threshold
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if (compileJob.OUT_LoadTime > IN_SlowLoadAbortThreshold)
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{
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Warn("Loading terminated due to slow load threshold");
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OUT_SlowLoadAborted = true;
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goto DONE;
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return;
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}
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//actually load it all up
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// actually load it all up
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var loadJob = new LoadCueJob { IN_CompileJob = compileJob };
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loadJob.Run();
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//TODO - need better handling of log output
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//TODO need better handling of log output
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if (!string.IsNullOrEmpty(loadJob.OUT_Log)) Console.WriteLine(loadJob.OUT_Log);
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ConcatenateJobLog(loadJob);
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OUT_Disc = loadJob.OUT_Disc;
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//OUT_Disc.DiscMountPolicy = IN_DiscMountPolicy; //NOT SURE WE NEED THIS (only makes sense for cue probably)
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}
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else if (ext == ".ccd")
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{
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CCD_Format ccdLoader = new CCD_Format();
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OUT_Disc = ccdLoader.LoadCCDToDisc(IN_FromPath, IN_DiscMountPolicy);
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}
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else if (ext == ".mds")
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{
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MDS_Format mdsLoader = new MDS_Format();
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OUT_Disc = mdsLoader.LoadMDSToDisc(IN_FromPath, IN_DiscMountPolicy);
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// OUT_Disc.DiscMountPolicy = IN_DiscMountPolicy; // NOT SURE WE NEED THIS (only makes sense for cue probably)
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}
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DONE:
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//setup the lowest level synth provider
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if (OUT_Disc != null)
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switch (Path.GetExtension(IN_FromPath).ToLowerInvariant())
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{
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var sssp = new ArraySectorSynthProvider
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{
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Sectors = OUT_Disc._Sectors,
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FirstLBA = -150
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};
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OUT_Disc.SynthProvider = sssp;
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case ".ccd":
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OUT_Disc = new CCD_Format().LoadCCDToDisc(IN_FromPath, IN_DiscMountPolicy);
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break;
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case ".cue":
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LoadCue(Path.GetDirectoryName(IN_FromPath), File.ReadAllText(IN_FromPath));
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break;
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case ".iso":
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// make a fake .cue file to represent this .iso and mount that
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LoadCue(Path.GetDirectoryName(IN_FromPath), $@"
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FILE ""{Path.GetFileName(IN_FromPath)}"" BINARY
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TRACK 01 MODE1/2048
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INDEX 01 00:00:00");
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break;
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case ".mds":
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OUT_Disc = new MDS_Format().LoadMDSToDisc(IN_FromPath, IN_DiscMountPolicy);
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break;
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}
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// set up the lowest level synth provider
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if (OUT_Disc != null) OUT_Disc.SynthProvider = new ArraySectorSynthProvider { Sectors = OUT_Disc._Sectors, FirstLBA = -150 };
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}
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}
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}
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}
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