quick cleanup of spammy cue loading console output

This commit is contained in:
zeromus 2015-07-02 00:22:10 -05:00
parent 50546e3f9e
commit 7dacc07a7d
2 changed files with 8 additions and 3 deletions

View File

@ -348,6 +348,8 @@ namespace BizHawk.Emulation.DiscSystem
index0.FileMSF = index1.FileMSF; //same MSF as index 1 will make it effectively nonexistent
//well now, if it's the first in the file, an implicit index will take its value from 00:00:00 in the file
//this is the kind of thing I sought to solve originally by 'interpreting' the file, but it seems easy enough to handle this way
//my carlin.cue tests this but test cases shouldnt be hard to find
if (curr_track.IsFirstInFile)
index0.FileMSF = new Timestamp(0);

View File

@ -124,7 +124,8 @@ namespace BizHawk.Emulation.DiscSystem
cue_content = File.ReadAllText(cuePath);
parseJob.IN_CueString = cue_content;
cue2.ParseCueFile(parseJob);
if (parseJob.OUT_Log != "") Console.WriteLine(parseJob.OUT_Log);
//TODO - need better handling of log output
if (!string.IsNullOrEmpty(parseJob.OUT_Log)) Console.WriteLine(parseJob.OUT_Log);
ConcatenateJobLog(parseJob);
//compile the cue file:
@ -133,7 +134,8 @@ namespace BizHawk.Emulation.DiscSystem
compileJob.IN_CueFormat = cue2;
compileJob.IN_CueFile = parseJob.OUT_CueFile;
compileJob.Run();
if (compileJob.OUT_Log != "") Console.WriteLine(compileJob.OUT_Log);
//TODO - need better handling of log output
if (!string.IsNullOrEmpty(compileJob.OUT_Log)) Console.WriteLine(compileJob.OUT_Log);
ConcatenateJobLog(compileJob);
//check slow loading threshold
@ -147,7 +149,8 @@ namespace BizHawk.Emulation.DiscSystem
var loadJob = new CUE_Format2.LoadCueJob();
loadJob.IN_CompileJob = compileJob;
loadJob.Run();
if (loadJob.OUT_Log != "") Console.WriteLine(loadJob.OUT_Log);
//TODO - need better handling of log output
if (!string.IsNullOrEmpty(loadJob.OUT_Log)) Console.WriteLine(loadJob.OUT_Log);
ConcatenateJobLog(loadJob);
OUT_Disc = loadJob.OUT_Disc;