nes-support 8KB PRG roms
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@ -276,15 +276,18 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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/// <summary>
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/// looks up from the bootgod DB
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/// </summary>
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CartInfo IdentifyFromBootGodDB(string hash_sha1)
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CartInfo IdentifyFromBootGodDB(IEnumerable<string> hash_sha1)
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{
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BootGodDB.Initialize();
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List<CartInfo> choices = BootGodDB.Instance.Identify(hash_sha1);
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if (choices.Count == 0) return null;
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foreach (var hash in hash_sha1)
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{
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List<CartInfo> choices = BootGodDB.Instance.Identify(hash);
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//pick the first board for this hash arbitrarily. it probably doesn't make a difference
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if (choices.Count != 0)
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return choices[0];
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}
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return null;
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}
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/// <summary>
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/// looks up from the game DB
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@ -27,7 +27,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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case "NAMCOT-3301":
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case "HVC-HROM": //Donkey Kong Jr. (J)
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case "JALECO-JF-01": //Exerion (J)
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AssertPrg(16, 32); AssertChr(8); AssertVram(0); AssertWram(0, 8);
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AssertPrg(8, 16, 32); AssertChr(8); AssertVram(0); AssertWram(0, 8);
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break;
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case "NROM-HOMEBREW":
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@ -404,30 +404,38 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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header->Cleanup();
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//now that we know we have an iNES header, we can try to ignore it.
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string hash_sha1;
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string hash_md5;
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using (var sha1 = System.Security.Cryptography.SHA1.Create())
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{
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sha1.TransformFinalBlock(file, 16, file.Length - 16);
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hash_sha1 = "sha1:" + Util.BytesToHexString(sha1.Hash);
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}
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using (var md5 = System.Security.Cryptography.MD5.Create())
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{
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md5.TransformFinalBlock(file, 16, file.Length - 16);
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hash_md5 = "md5:" + Util.BytesToHexString(md5.Hash);
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}
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List<string> hash_sha1_several = new List<string>();
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string hash_sha1 = "sha1:" + Util.Hash_SHA1(file,16,file.Length - 16);
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hash_sha1_several.Add(hash_sha1);
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string hash_md5 = "md5:" + Util.Hash_MD5(file, 16, file.Length - 16);
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LoadWriteLine("Found iNES header:");
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CartInfo iNesHeaderInfo = header->Analyze();
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LoadWriteLine("Since this is iNES we can confidently parse PRG/CHR banks to hash.");
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LoadWriteLine("Since this is iNES we can (somewhat) confidently parse PRG/CHR banks to hash.");
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LoadWriteLine("headerless rom hash: {0}", hash_sha1);
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LoadWriteLine("headerless rom hash: {0}", hash_md5);
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if (iNesHeaderInfo.prg_size == 16)
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{
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//8KB prg can't be stored in iNES format, which counts 16KB prg banks.
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//so a correct hash will include only 8KB.
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LoadWriteLine("Since this rom has a 16 KB PRG, we'll hash it as 8KB too for bootgod's DB:");
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var msTemp = new MemoryStream();
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msTemp.Write(file, 16, 8 * 1024); //add prg
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msTemp.Write(file, 16 + 16 * 1024, iNesHeaderInfo.chr_size * 1024); //add chr
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msTemp.Flush();
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var bytes = msTemp.ToArray();
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var hash = "sha1:" + Util.Hash_SHA1(bytes, 0, bytes.Length);
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LoadWriteLine("PRG (8KB) + CHR hash: {0}", hash);
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hash_sha1_several.Add(hash);
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}
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Type boardType = null;
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CartInfo choice = null;
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if (USE_DATABASE)
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choice = IdentifyFromBootGodDB(hash_sha1);
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choice = IdentifyFromBootGodDB(hash_sha1_several);
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if (choice == null)
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{
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LoadWriteLine("Could not locate game in nescartdb");
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@ -547,7 +555,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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if (choice.chr_size > 0)
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{
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board.VROM = new byte[choice.chr_size * 1024];
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Array.Copy(file, 16 + board.ROM.Length, board.VROM, 0, board.VROM.Length);
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int vrom_offset = iNesHeaderInfo.prg_size * 1024;
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Array.Copy(file, 16 + vrom_offset, board.VROM, 0, board.VROM.Length);
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}
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//create the vram and wram if necessary
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@ -33,7 +33,7 @@ namespace BizHawk
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db.TryGetValue(hash_notype, out cgi);
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if (cgi == null)
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{
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Console.WriteLine("Game with hash " + hash + " was not in game database.");
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Console.WriteLine("DB: hash " + hash + " not in game database.");
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return null;
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}
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return new GameInfo(cgi);
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@ -92,7 +92,8 @@ namespace BizHawk
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Console.WriteLine("gamedb: Multiple hash entries {0}, duplicate detected on {1}", Game.Hash, Game.Name);
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db[Game.Hash] = Game;
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} catch
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}
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catch
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{
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Console.WriteLine("Error parsing database entry: " + line);
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}
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