NESHawk: Audio Slider
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e66e70534a
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@ -22,11 +22,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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{
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public static bool CFG_DECLICK = true;
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public static bool CFG_DECLICK = true;
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public int Square1V = 376;
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public int m_vol = 1;
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public int Square2V = 376;
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public int TriangleV = 426;
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public int NoiseV = 247;
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public int DMCV = 167;
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public int dmc_dma_countdown = -1;
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public int dmc_dma_countdown = -1;
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public bool call_from_write;
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public bool call_from_write;
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@ -53,11 +49,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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pulse[1] = new PulseUnit(this, 1);
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pulse[1] = new PulseUnit(this, 1);
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if (old != null)
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if (old != null)
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{
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{
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Square1V = old.Square1V;
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m_vol = old.m_vol;
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Square2V = old.Square2V;
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TriangleV = old.TriangleV;
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NoiseV = old.NoiseV;
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DMCV = old.DMCV;
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}
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}
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}
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}
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@ -1419,7 +1411,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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float output = pulse_out + tnd_out;
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float output = pulse_out + tnd_out;
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// output = output * 2 - 1;
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// output = output * 2 - 1;
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// this needs to leave enough headroom for straying DC bias due to the DMC unit getting stuck outputs. smb3 is bad about that.
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// this needs to leave enough headroom for straying DC bias due to the DMC unit getting stuck outputs. smb3 is bad about that.
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int mix = (int)(20000 * output);
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int mix = (int)(20000 * output * (1 + m_vol/5));
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dlist.Add(new Delta(sampleclock, mix - oldmix));
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dlist.Add(new Delta(sampleclock, mix - oldmix));
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oldmix = mix;
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oldmix = mix;
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@ -62,11 +62,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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private DisplayType _display_type = DisplayType.NTSC;
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private DisplayType _display_type = DisplayType.NTSC;
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//Sound config
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//Sound config
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public void SetSquare1(int v) { apu.Square1V = v; }
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public void SetVol1(int v) { apu.m_vol = v; }
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public void SetSquare2(int v) { apu.Square2V = v; }
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public void SetTriangle(int v) { apu.TriangleV = v; }
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public void SetNoise(int v) { apu.NoiseV = v; }
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public void SetDMC(int v) { apu.DMCV = v; }
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/// <summary>
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/// <summary>
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/// for debugging only!
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/// for debugging only!
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@ -39,11 +39,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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SetPalette(Settings.Palette);
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SetPalette(Settings.Palette);
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apu.Square1V = Settings.Square1;
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apu.m_vol = Settings.APU_vol;
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apu.Square2V = Settings.Square2;
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apu.TriangleV = Settings.Triangle;
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apu.NoiseV = Settings.Noise;
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apu.DMCV = Settings.DMC;
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return false;
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return false;
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}
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}
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@ -157,11 +153,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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public byte[,] Palette;
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public byte[,] Palette;
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public int Square1 = 376;
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public int APU_vol = 1;
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public int Square2 = 376;
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public int Triangle = 426;
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public int Noise = 247;
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public int DMC = 167;
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public NESSettings Clone()
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public NESSettings Clone()
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{
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{
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