diff --git a/src/BizHawk.Client.Common/lua/LuaHelperLibs/NESLuaLibrary.cs b/src/BizHawk.Client.Common/lua/LuaHelperLibs/NESLuaLibrary.cs
index e2df3a761e..72db4ddbff 100644
--- a/src/BizHawk.Client.Common/lua/LuaHelperLibs/NESLuaLibrary.cs
+++ b/src/BizHawk.Client.Common/lua/LuaHelperLibs/NESLuaLibrary.cs
@@ -30,13 +30,6 @@ namespace BizHawk.Client.Common
set => APIs.Emulation.PutSettings(value);
}
- [LuaDeprecatedMethod]
- [LuaMethod("addgamegenie", "Adds the specified game genie code. If an NES game is not currently loaded or the code is not a valid game genie code, this will have no effect")]
- public void AddGameGenie(string code)
- {
- Log("Method no longer supported, use client.addcheat() instead");
- }
-
/// loaded core is not NESHawk or QuickNes
[LuaMethodExample("if ( nes.getallowmorethaneightsprites( ) ) then\r\n\tconsole.log( \"Gets the NES setting 'Allow more than 8 sprites per scanline' value\" );\r\nend;")]
[LuaMethod("getallowmorethaneightsprites", "Gets the NES setting 'Allow more than 8 sprites per scanline' value")]
@@ -97,13 +90,6 @@ namespace BizHawk.Client.Common
_ => throw new InvalidOperationException()
};
- [LuaDeprecatedMethod]
- [LuaMethod("removegamegenie", "Removes the specified game genie code. If an NES game is not currently loaded or the code is not a valid game genie code, this will have no effect")]
- public void RemoveGameGenie(string code)
- {
- Log("Method no longer supported, use client.removecheat() instead");
- }
-
/// loaded core is not NESHawk or QuickNes
[LuaMethodExample("nes.setallowmorethaneightsprites( true );")]
[LuaMethod("setallowmorethaneightsprites", "Sets the NES setting 'Allow more than 8 sprites per scanline'")]