change NES board analysis to prioritize gamedb. this would allow users to control the operations, instead of nescartdb always taking control. not sure if this is OK, but I think it is.
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@ -591,22 +591,54 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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}
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}
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if (USE_DATABASE)
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choice = IdentifyFromBootGodDB(hash_sha1_several);
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if (choice == null)
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{
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LoadWriteLine("Could not locate game in nescartdb");
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if (USE_DATABASE)
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{
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if (hash_md5 != null) choice = IdentifyFromGameDB(hash_md5);
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if (choice == null)
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{
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choice = IdentifyFromGameDB(hash_sha1);
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if (choice == null)
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LoadWriteLine("Could not locate game in bizhawk gamedb");
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else
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{
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origin = EDetectionOrigin.GameDB;
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LoadWriteLine("Chose board from bizhawk gamedb: " + choice.board_type);
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//gamedb entries that dont specify prg/chr sizes can infer it from the ines header
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if (iNesHeaderInfo != null)
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{
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if (choice.prg_size == -1) choice.prg_size = iNesHeaderInfo.prg_size;
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if (choice.chr_size == -1) choice.chr_size = iNesHeaderInfo.chr_size;
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if (choice.vram_size == -1) choice.vram_size = iNesHeaderInfo.vram_size;
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if (choice.wram_size == -1) choice.wram_size = iNesHeaderInfo.wram_size;
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}
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else if (unif != null)
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{
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if (choice.prg_size == -1) choice.prg_size = unif.GetCartInfo().prg_size;
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if (choice.chr_size == -1) choice.chr_size = unif.GetCartInfo().chr_size;
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// unif has no wram\vram sizes; hope the board impl can figure it out...
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if (choice.vram_size == -1) choice.vram_size = 0;
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if (choice.wram_size == -1) choice.wram_size = 0;
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}
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}
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//if this is still null, we have to try it some other way. nescartdb perhaps?
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if (choice == null)
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{
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choice = IdentifyFromBootGodDB(hash_sha1_several);
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if (choice == null)
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LoadWriteLine("Could not locate game in nescartdb");
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else
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{
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LoadWriteLine("Chose board from nescartdb:");
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LoadWriteLine(choice);
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origin = EDetectionOrigin.BootGodDB;
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}
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}
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}
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//if choice is still null, try UNIF and iNES
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if (choice == null)
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{
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LoadWriteLine("Could not locate game in bizhawk gamedb");
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if (unif != null)
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{
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LoadWriteLine("Using information from UNIF header");
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@ -648,35 +680,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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origin = EDetectionOrigin.INES;
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}
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}
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else
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{
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origin = EDetectionOrigin.GameDB;
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LoadWriteLine("Chose board from bizhawk gamedb: " + choice.board_type);
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//gamedb entries that dont specify prg/chr sizes can infer it from the ines header
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if (iNesHeaderInfo != null)
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{
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if (choice.prg_size == -1) choice.prg_size = iNesHeaderInfo.prg_size;
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if (choice.chr_size == -1) choice.chr_size = iNesHeaderInfo.chr_size;
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if (choice.vram_size == -1) choice.vram_size = iNesHeaderInfo.vram_size;
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if (choice.wram_size == -1) choice.wram_size = iNesHeaderInfo.wram_size;
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}
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else if (unif != null)
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{
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if (choice.prg_size == -1) choice.prg_size = unif.GetCartInfo().prg_size;
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if (choice.chr_size == -1) choice.chr_size = unif.GetCartInfo().chr_size;
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// unif has no wram\vram sizes; hope the board impl can figure it out...
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if (choice.vram_size == -1) choice.vram_size = 0;
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if (choice.wram_size == -1) choice.wram_size = 0;
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}
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}
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}
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else
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{
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LoadWriteLine("Chose board from nescartdb:");
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LoadWriteLine(choice);
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origin = EDetectionOrigin.BootGodDB;
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}
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//TODO - generate better name with region and system
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game_name = choice.game.name;
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