N64: Fixed a bug with saving/loading a state before the first frame, causing the audio frequency to be very wrong, and breaking the resampler
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@ -319,18 +319,25 @@ EXPORT void CALL AiDacrateChanged( int SystemType )
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if (!l_PluginInit)
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if (!l_PluginInit)
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return;
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return;
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switch (SystemType)
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if (*AudioInfo.AI_DACRATE_REG == 0)
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{
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{
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case SYSTEM_NTSC:
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f = DEFAULT_FREQUENCY;
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f = 48681812 / (*AudioInfo.AI_DACRATE_REG + 1);
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}
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break;
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else
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case SYSTEM_PAL:
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{
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f = 49656530 / (*AudioInfo.AI_DACRATE_REG + 1);
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switch (SystemType)
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break;
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{
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case SYSTEM_MPAL:
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case SYSTEM_NTSC:
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f = 48628316 / (*AudioInfo.AI_DACRATE_REG + 1);
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f = 48681812 / (*AudioInfo.AI_DACRATE_REG + 1);
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break;
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break;
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}
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case SYSTEM_PAL:
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f = 49656530 / (*AudioInfo.AI_DACRATE_REG + 1);
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break;
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case SYSTEM_MPAL:
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f = 48628316 / (*AudioInfo.AI_DACRATE_REG + 1);
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break;
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}
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}
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InitializeAudio(f);
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InitializeAudio(f);
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}
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}
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