temporarily fix build by removing lua string library which has a missing file
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c10fbed709
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@ -117,7 +117,6 @@
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<Compile Include="lua\EmuLuaLibrary.Movie.cs" />
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<Compile Include="lua\EmuLuaLibrary.Movie.cs" />
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<Compile Include="lua\EmuLuaLibrary.NES.cs" />
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<Compile Include="lua\EmuLuaLibrary.NES.cs" />
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<Compile Include="lua\EmuLuaLibrary.SNES.cs" />
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<Compile Include="lua\EmuLuaLibrary.SNES.cs" />
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<Compile Include="lua\EmuLuaLibrary.String.cs" />
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<Compile Include="lua\LuaDocumentation.cs" />
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<Compile Include="lua\LuaDocumentation.cs" />
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<Compile Include="lua\LuaFile.cs" />
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<Compile Include="lua\LuaFile.cs" />
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<Compile Include="lua\LuaFileList.cs" />
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<Compile Include="lua\LuaFileList.cs" />
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@ -94,7 +94,7 @@ namespace BizHawk.Client.EmuHawk
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new NESLuaLibrary().LuaRegister(lua, Docs);
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new NESLuaLibrary().LuaRegister(lua, Docs);
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new SavestateLuaLibrary().LuaRegister(lua, Docs);
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new SavestateLuaLibrary().LuaRegister(lua, Docs);
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new SNESLuaLibrary().LuaRegister(lua, Docs);
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new SNESLuaLibrary().LuaRegister(lua, Docs);
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new StringLuaLibrary().LuaRegister(lua, Docs);
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//new StringLuaLibrary().LuaRegister(lua, Docs);
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Docs.Sort();
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Docs.Sort();
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}
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}
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