Ram Watch and TAStudio - fix default filename generation when doing a save as
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aea17282cc
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@ -45,7 +45,7 @@ namespace BizHawk.Client.EmuHawk
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}
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}
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else
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else
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{
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{
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sfd.FileName = "NULL";
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sfd.FileName = PathManager.FilesystemSafeName(Global.Game);
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sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.MoviesPathFragment, null);
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sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.MoviesPathFragment, null);
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}
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}
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@ -91,7 +91,7 @@ namespace BizHawk.Client.EmuHawk
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}
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}
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else
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else
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{
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{
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sfd.FileName = "NULL";
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sfd.FileName = PathManager.FilesystemSafeName(Global.Game);
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sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.WatchPathFragment, null);
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sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.WatchPathFragment, null);
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}
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}
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