Movies: pass SRAM to emulator before state is made
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6873b1c291
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@ -243,7 +243,6 @@ namespace BizHawk.Client.Common
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_queuedMovie = null;
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_queuedMovie = null;
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Movie.ProcessSavestate(Movie.Emulator);
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Movie.ProcessSavestate(Movie.Emulator);
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Movie.ProcessSram(Movie.Emulator);
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if (recordMode)
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if (recordMode)
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{
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{
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@ -50,6 +50,10 @@ namespace BizHawk.Client.Common
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else
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else
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{
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{
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var ms = new MemoryStream();
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var ms = new MemoryStream();
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if (StartsFromSaveRam && emulator.HasSaveRam())
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{
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emulator.AsSaveRam().StoreSaveRam(SaveRam);
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}
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emulator.AsStatable().SaveStateBinary(new BinaryWriter(ms));
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emulator.AsStatable().SaveStateBinary(new BinaryWriter(ms));
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TasStateManager.Engage(ms.ToArray());
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TasStateManager.Engage(ms.ToArray());
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}
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}
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