From 781c152bf62e0d5eb82d27ffa1fff5c9a3a5b2c6 Mon Sep 17 00:00:00 2001 From: YoshiRulz Date: Thu, 3 Nov 2022 10:49:42 +1000 Subject: [PATCH] Remove old ControllerDef copying that was messing with ControlsOrdered --- src/BizHawk.Client.Common/inputAdapters/InputManager.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/BizHawk.Client.Common/inputAdapters/InputManager.cs b/src/BizHawk.Client.Common/inputAdapters/InputManager.cs index 4d38d70139..3b1884e47d 100644 --- a/src/BizHawk.Client.Common/inputAdapters/InputManager.cs +++ b/src/BizHawk.Client.Common/inputAdapters/InputManager.cs @@ -64,11 +64,6 @@ namespace BizHawk.Client.Common ActiveController = BindToDefinition(def, config.AllTrollers, config.AllTrollersAnalog, config.AllTrollersFeedbacks); AutoFireController = BindToDefinitionAF(emulator, config.AllTrollersAutoFire, config.AutofireOn, config.AutofireOff); - // allow propagating controls that are in the current controller definition but not in the prebaked one - // these two lines shouldn't be required anymore under the new system? - ActiveController.ForceType(new ControllerDefinition(def)); - ClickyVirtualPadController.Definition = new ControllerDefinition(def); - // Wire up input chain UdLRControllerAdapter.Source = ActiveController.Or(AutoFireController);