possibly make intellivision sound worse

This commit is contained in:
nattthebear 2017-04-05 17:24:48 -04:00
parent 98c1ccab4d
commit 7814c26d9d
2 changed files with 61 additions and 42 deletions

View File

@ -21,9 +21,6 @@ namespace BizHawk.Emulation.Cores.Intellivision
else
_cpu.TraceCallback = null;
//reset the count of audio samples
_psg.sample_count = 0;
_frame++;
stic_row = -1;
// read the controller state here for now

View File

@ -7,16 +7,25 @@ namespace BizHawk.Emulation.Cores.Intellivision
{
public sealed class PSG : ISoundProvider
{
private BlipBuffer _blip = new BlipBuffer(4096);
private short[] _sampleBuffer = new short[0];
public PSG()
{
_blip.SetRates(894866 / 4.0, 44100);
}
public ushort[] Register = new ushort[16];
public int total_clock;
public int total_clock; // TODO: what is this uaed for?
public void Reset()
{
clock_A = clock_B = clock_C = 0x1000;
noise_clock = 0x20;
for (int i=0;i<16;i++)
for (int i = 0; i < 16; i++)
{
Register[i] = 0x0000;
}
@ -26,7 +35,8 @@ namespace BizHawk.Emulation.Cores.Intellivision
public void DiscardSamples()
{
sample_count = 0;
_blip.Clear();
_sampleClock = 0;
}
public void GetSamplesAsync(short[] samples)
@ -54,28 +64,33 @@ namespace BizHawk.Emulation.Cores.Intellivision
public void GetSamplesSync(out short[] samples, out int nsamp)
{
short[] ret = new short[736 * 2];
GetSamples(ret);
samples = ret;
nsamp = 736;
_blip.EndFrame((uint)_sampleClock);
_sampleClock = 0;
nsamp = _blip.SamplesAvailable();
int targetLength = nsamp * 2;
if (_sampleBuffer.Length != targetLength)
_sampleBuffer = new short[targetLength];
_blip.ReadSamplesLeft(_sampleBuffer, nsamp);
for (int i = 0; i < _sampleBuffer.Length; i += 2)
{
_sampleBuffer[i + 1] = _sampleBuffer[i];
}
samples = _sampleBuffer;
}
public void GetSamples(short[] samples)
{
for (int i = 0; i < samples.Length / 2; i++)
{
samples[i * 2] = (short)(audio_samples[(int)Math.Floor(5.072*i)]);
samples[(i * 2) + 1] = samples[i * 2];
}
throw new Exception();
}
// There is one audio clock for every 4 cpu clocks, and ~15000 cycles per frame
public short[] audio_samples = new short[4000];
public static int[] volume_table = new int[16] {0x0000, 0x0055, 0x0079, 0x00AB, 0x00F1, 0x0155, 0x01E3, 0x02AA,
0x03C5, 0x0555, 0x078B, 0x0AAB, 0x0F16, 0x1555, 0x1E2B, 0x2AAA};
public int sample_count;
private int _sampleClock;
private int _latchedSample;
public int TotalExecutedCycles;
public int PendingCycles;
@ -98,7 +113,7 @@ namespace BizHawk.Emulation.Cores.Intellivision
public int noise_clock;
public int noise_per;
public int noise=0x1;
public int noise = 0x1;
public Func<ushort, bool, ushort> ReadMemory;
public Func<ushort, ushort, bool, bool> WriteMemory;
@ -111,7 +126,6 @@ namespace BizHawk.Emulation.Cores.Intellivision
ser.Sync("Toal_executed_cycles", ref TotalExecutedCycles);
ser.Sync("Pending_Cycles", ref PendingCycles);
ser.Sync("sample_count", ref sample_count);
ser.Sync("psg_clock", ref psg_clock);
ser.Sync("clock_A", ref clock_A);
ser.Sync("clock_B", ref clock_B);
@ -220,12 +234,12 @@ namespace BizHawk.Emulation.Cores.Intellivision
{
env_E = 15;
E_up_down = -1;
}
}
else
{
env_E = 0;
E_up_down = 1;
}
}
}
return true;
}
@ -239,11 +253,11 @@ namespace BizHawk.Emulation.Cores.Intellivision
bool sound_out_B;
bool sound_out_C;
for (int i=0;i<cycles_to_do;i++)
for (int i = 0; i < cycles_to_do; i++)
{
psg_clock++;
if (psg_clock==4)
if (psg_clock == 4)
{
psg_clock = 0;
@ -313,62 +327,70 @@ namespace BizHawk.Emulation.Cores.Intellivision
clock_A = sq_per_A;
}
if (clock_B ==0)
if (clock_B == 0)
{
B_up = !B_up;
clock_B = sq_per_B;
}
if (clock_C ==0)
if (clock_C == 0)
{
C_up = !C_up;
clock_C = sq_per_C;
}
sound_out_A = (noise.Bit(0) | A_noise) & (A_on | A_up);
sound_out_B = (noise.Bit(0) | B_noise) & (B_on | B_up);
sound_out_C = (noise.Bit(0) | C_noise) & (C_on | C_up);
//now calculate the volume of each channel and add them together
int v;
if (env_vol_A == 0)
{
audio_samples[sample_count] = (short)(sound_out_A ? volume_table[vol_A] : 0);
v = (short)(sound_out_A ? volume_table[vol_A] : 0);
}
else
{
int shift_A = 3-env_vol_A;
int shift_A = 3 - env_vol_A;
if (shift_A < 0)
shift_A = 0;
audio_samples[sample_count] = (short)(sound_out_A ? (volume_table[env_E]>>shift_A) : 0);
v = (short)(sound_out_A ? (volume_table[env_E] >> shift_A) : 0);
}
if (env_vol_B == 0)
{
audio_samples[sample_count] += (short)(sound_out_B ? volume_table[vol_B] : 0);
v += (short)(sound_out_B ? volume_table[vol_B] : 0);
}
else
{
int shift_B = 3 - env_vol_B;
if (shift_B < 0)
shift_B = 0;
audio_samples[sample_count] += (short)(sound_out_B ? (volume_table[env_E] >> shift_B) : 0);
v += (short)(sound_out_B ? (volume_table[env_E] >> shift_B) : 0);
}
if (env_vol_C == 0)
{
audio_samples[sample_count] += (short)(sound_out_C ? volume_table[vol_C] : 0);
v += (short)(sound_out_C ? volume_table[vol_C] : 0);
}
else
{
int shift_C = 3 - env_vol_C;
if (shift_C < 0)
shift_C = 0;
audio_samples[sample_count] += (short)(sound_out_C ? (volume_table[env_E] >> shift_C) : 0);
v += (short)(sound_out_C ? (volume_table[env_E] >> shift_C) : 0);
}
sample_count++;
if (v != _latchedSample)
{
_blip.AddDelta((uint)_sampleClock, v - _latchedSample);
_latchedSample = v;
}
_sampleClock++;
}
}