diff --git a/BizHawk.Emulation/BizHawk.Emulation.csproj b/BizHawk.Emulation/BizHawk.Emulation.csproj
index ce93213dbe..277dd7031e 100644
--- a/BizHawk.Emulation/BizHawk.Emulation.csproj
+++ b/BizHawk.Emulation/BizHawk.Emulation.csproj
@@ -168,6 +168,7 @@
+
diff --git a/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/Mapper143.cs b/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/Mapper143.cs
new file mode 100644
index 0000000000..2d5522281f
--- /dev/null
+++ b/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/Mapper143.cs
@@ -0,0 +1,59 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace BizHawk.Emulation.Consoles.Nintendo
+{
+ // sachen
+ // NROM plus random copy protection circuit
+
+ // dancing blocks refuses to run; see comments below
+ public class Mapper143 : NES.NESBoardBase
+ {
+ public override bool Configure(NES.EDetectionOrigin origin)
+ {
+ switch (Cart.board_type)
+ {
+ case "MAPPER143":
+ case "UNIF_UNL-SA-NROM":
+ break;
+ default:
+ return false;
+ }
+ AssertPrg(32);
+ AssertChr(8);
+ SetMirrorType(Cart.pad_h, Cart.pad_v);
+ return true;
+ }
+
+ public override byte ReadEXP(int addr)
+ {
+ if ((addr & 0x100) != 0)
+ return (byte)(NES.DB & 0xc0 | ~addr & 0x3f);
+ else
+ return NES.DB;
+ }
+
+ /* if this awful hack is uncommented, dancing blocks runs
+ it initializes ram to a different pseudo-random pattern
+
+ bool first = true;
+ public override void ClockPPU()
+ {
+ if (first)
+ {
+ first = false;
+ for (int i = 0; i < 0x800; i++)
+ NES.WriteMemory((ushort)i, (i & 4) != 0 ? (byte)0x7f : (byte)0x00);
+ }
+ }
+
+ public override void SyncState(Serializer ser)
+ {
+ base.SyncState(ser);
+ ser.Sync("first", ref first);
+ }
+ */
+ }
+}