cleanup
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84ad460d20
commit
768c2762a5
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@ -1288,14 +1288,9 @@ namespace BizHawk.Client.EmuHawk
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private void PceControllerSettingsMenuItem_Click(object sender, EventArgs e)
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private void PceControllerSettingsMenuItem_Click(object sender, EventArgs e)
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{
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{
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if (new PCEControllerConfig().ShowDialog() == DialogResult.OK)
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using (var dlg = new PCEControllerConfig())
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{
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{
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GlobalWin.MainForm.FlagNeedsReboot();
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dlg.ShowDialog();
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GlobalWin.OSD.AddMessage("Controller settings saved but a core reboot is required");
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}
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else
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{
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GlobalWin.OSD.AddMessage("Controller settings aborted");
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}
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}
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}
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}
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@ -9,6 +9,7 @@ using System.Windows.Forms;
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using BizHawk.Emulation.Cores.PCEngine;
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using BizHawk.Emulation.Cores.PCEngine;
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using BizHawk.Client.Common;
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using BizHawk.Client.Common;
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using BizHawk.Common;
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namespace BizHawk.Client.EmuHawk
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namespace BizHawk.Client.EmuHawk
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{
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{
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@ -51,6 +52,7 @@ namespace BizHawk.Client.EmuHawk
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var index = int.Parse(c.Name.Replace("Controller", ""));
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var index = int.Parse(c.Name.Replace("Controller", ""));
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pceSettings.Controllers[index].IsConnected = c.Checked;
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pceSettings.Controllers[index].IsConnected = c.Checked;
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});
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});
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GlobalWin.MainForm.PutCoreSyncSettings(pceSettings);
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DialogResult = DialogResult.OK;
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DialogResult = DialogResult.OK;
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Close();
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Close();
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}
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}
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@ -53,7 +53,6 @@
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<Compile Include="Colors.cs" />
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<Compile Include="Colors.cs" />
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<Compile Include="CustomCollections.cs" />
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<Compile Include="CustomCollections.cs" />
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<Compile Include="DeepEquality.cs" />
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<Compile Include="DeepEquality.cs" />
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<Compile Include="DeepEquals.cs" />
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<Compile Include="Extensions\BufferExtensions.cs" />
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<Compile Include="Extensions\BufferExtensions.cs" />
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<Compile Include="Extensions\CollectionExtensions.cs" />
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<Compile Include="Extensions\CollectionExtensions.cs" />
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<Compile Include="Extensions\IOExtensions.cs" />
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<Compile Include="Extensions\IOExtensions.cs" />
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@ -80,7 +80,7 @@ namespace BizHawk.Emulation.Cores.PCEngine
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Type = NecSystemType.SuperGrafx;
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Type = NecSystemType.SuperGrafx;
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break;
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break;
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}
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}
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this.Settings = (PCESettings)Settings ?? new PCESettings();
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this._settings = (PCESettings)Settings ?? new PCESettings();
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_syncSettings = (PCESyncSettings)syncSettings ?? new PCESyncSettings();
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_syncSettings = (PCESyncSettings)syncSettings ?? new PCESyncSettings();
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Init(game, rom);
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Init(game, rom);
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SetControllerButtons();
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SetControllerButtons();
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@ -96,7 +96,7 @@ namespace BizHawk.Emulation.Cores.PCEngine
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systemid = "PCECD";
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systemid = "PCECD";
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Type = NecSystemType.TurboCD;
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Type = NecSystemType.TurboCD;
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this.disc = disc;
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this.disc = disc;
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this.Settings = (PCESettings)Settings ?? new PCESettings();
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this._settings = (PCESettings)Settings ?? new PCESettings();
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_syncSettings = (PCESyncSettings)syncSettings ?? new PCESyncSettings();
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_syncSettings = (PCESyncSettings)syncSettings ?? new PCESyncSettings();
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GameInfo biosInfo;
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GameInfo biosInfo;
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@ -238,7 +238,7 @@ namespace BizHawk.Emulation.Cores.PCEngine
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{
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{
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ArcadeRam = new byte[0x200000];
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ArcadeRam = new byte[0x200000];
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ArcadeCard = true;
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ArcadeCard = true;
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ArcadeCardRewindHack = Settings.ArcadeCardRewindHack;
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ArcadeCardRewindHack = _settings.ArcadeCardRewindHack;
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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ArcadePage[i] = new ArcadeCardPage();
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ArcadePage[i] = new ArcadeCardPage();
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}
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}
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@ -261,7 +261,7 @@ namespace BizHawk.Emulation.Cores.PCEngine
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if (game["AdpcmVol"])
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if (game["AdpcmVol"])
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ADPCM.MaxVolume = int.Parse(game.OptionValue("AdpcmVol"));
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ADPCM.MaxVolume = int.Parse(game.OptionValue("AdpcmVol"));
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// the gamedb can also force equalizevolumes on
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// the gamedb can also force equalizevolumes on
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if (TurboCD && (Settings.EqualizeVolume || game["EqualizeVolumes"] || game.NotInDatabase))
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if (TurboCD && (_settings.EqualizeVolume || game["EqualizeVolumes"] || game.NotInDatabase))
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SoundMixer.EqualizeVolumes();
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SoundMixer.EqualizeVolumes();
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// Ok, yes, HBlankPeriod's only purpose is game-specific hax.
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// Ok, yes, HBlankPeriod's only purpose is game-specific hax.
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@ -331,7 +331,7 @@ namespace BizHawk.Emulation.Cores.PCEngine
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void CheckSpriteLimit()
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void CheckSpriteLimit()
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{
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{
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bool spriteLimit = ForceSpriteLimit | Settings.SpriteLimit;
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bool spriteLimit = ForceSpriteLimit | _settings.SpriteLimit;
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VDC1.PerformSpriteLimit = spriteLimit;
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VDC1.PerformSpriteLimit = spriteLimit;
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if (VDC2 != null)
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if (VDC2 != null)
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VDC2.PerformSpriteLimit = spriteLimit;
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VDC2.PerformSpriteLimit = spriteLimit;
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@ -563,22 +563,22 @@ namespace BizHawk.Emulation.Cores.PCEngine
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disc.Dispose();
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disc.Dispose();
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}
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}
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public PCESettings Settings;
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public PCESettings _settings;
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private PCESyncSettings _syncSettings;
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private PCESyncSettings _syncSettings;
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public object GetSettings() { return Settings.Clone(); }
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public object GetSettings() { return _settings.Clone(); }
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public object GetSyncSettings() { return _syncSettings; }
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public object GetSyncSettings() { return _syncSettings.Clone(); }
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public bool PutSettings(object o)
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public bool PutSettings(object o)
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{
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{
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PCESettings n = (PCESettings)o;
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PCESettings n = (PCESettings)o;
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bool ret;
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bool ret;
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if (n.ArcadeCardRewindHack != Settings.ArcadeCardRewindHack ||
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if (n.ArcadeCardRewindHack != _settings.ArcadeCardRewindHack ||
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n.EqualizeVolume != Settings.EqualizeVolume)
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n.EqualizeVolume != _settings.EqualizeVolume)
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ret = true;
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ret = true;
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else
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else
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ret = false;
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ret = false;
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Settings = n;
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_settings = n;
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SetControllerButtons();
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SetControllerButtons();
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return ret;
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return ret;
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}
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}
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@ -616,7 +616,12 @@ namespace BizHawk.Emulation.Cores.PCEngine
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public PCESyncSettings Clone()
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public PCESyncSettings Clone()
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{
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{
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return (PCESyncSettings)MemberwiseClone();
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var ret = new PCESyncSettings();
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for (int i = 0; i < Controllers.Length; i++)
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{
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ret.Controllers[i].IsConnected = Controllers[i].IsConnected;
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}
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return ret;
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}
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}
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public class ControllerSetting
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public class ControllerSetting
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@ -108,8 +108,8 @@ namespace BizHawk.Emulation.Cores.PCEngine
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if (ActiveLine >= FrameHeight)
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if (ActiveLine >= FrameHeight)
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return;
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return;
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RenderBackgroundScanline(pce.Settings.ShowBG1);
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RenderBackgroundScanline(pce._settings.ShowBG1);
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RenderSpritesScanline(pce.Settings.ShowOBJ1);
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RenderSpritesScanline(pce._settings.ShowOBJ1);
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}
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}
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Action<bool> RenderBackgroundScanline;
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Action<bool> RenderBackgroundScanline;
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@ -246,16 +246,16 @@ namespace BizHawk.Emulation.Cores.PCEngine
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switch (EffectivePriorityMode)
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switch (EffectivePriorityMode)
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{
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{
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case 0:
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case 0:
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RenderBackgroundScanline(VDC1, 12, PCE.Settings.ShowBG1);
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RenderBackgroundScanline(VDC1, 12, PCE._settings.ShowBG1);
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RenderBackgroundScanline(VDC2, 2, PCE.Settings.ShowBG2);
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RenderBackgroundScanline(VDC2, 2, PCE._settings.ShowBG2);
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RenderSpritesScanline(VDC1, 11, 14, PCE.Settings.ShowOBJ1);
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RenderSpritesScanline(VDC1, 11, 14, PCE._settings.ShowOBJ1);
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RenderSpritesScanline(VDC2, 1, 3, PCE.Settings.ShowOBJ2);
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RenderSpritesScanline(VDC2, 1, 3, PCE._settings.ShowOBJ2);
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break;
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break;
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case 1:
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case 1:
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RenderBackgroundScanline(VDC1, 12, PCE.Settings.ShowBG1);
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RenderBackgroundScanline(VDC1, 12, PCE._settings.ShowBG1);
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RenderBackgroundScanline(VDC2, 2, PCE.Settings.ShowBG2);
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RenderBackgroundScanline(VDC2, 2, PCE._settings.ShowBG2);
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RenderSpritesScanline(VDC1, 11, 14, PCE.Settings.ShowOBJ1);
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RenderSpritesScanline(VDC1, 11, 14, PCE._settings.ShowOBJ1);
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RenderSpritesScanline(VDC2, 1, 13, PCE.Settings.ShowOBJ2);
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RenderSpritesScanline(VDC2, 1, 13, PCE._settings.ShowOBJ2);
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break;
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break;
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}
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}
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}
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}
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