Clean up HelloWorld sample
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@ -14,92 +14,94 @@ namespace HelloWorld
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[ExternalToolEmbeddedIcon("HelloWorld.icon_Hello.ico")]
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public partial class CustomMainForm : ToolFormBase, IExternalToolForm
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{
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/// <remarks>
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/// <see cref="RequiredServiceAttribute">RequiredServices</see> are populated by EmuHawk at runtime.
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/// These remain supported, but you should only use them when there is no API that does what you want.
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/// </remarks>
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[RequiredService]
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private IEmulator? _emu { get; set; }
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[RequiredService]
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private IMemoryDomains? _memoryDomains { get; set; }
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/// <remarks>
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/// <see cref="RequiredApiAttribute">RequiredApis</see> are populated by EmuHawk at runtime.
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/// You can have props for any subset of the available APIs, or use an <see cref="ApiContainer"/> to get them all at once.
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/// </remarks>
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[RequiredApi]
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private IEmulationApi? _emuApi { get; set; }
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/// <remarks>
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/// <see cref="ApiContainer"/> can be used as a shorthand for accessing the various APIs, more like the Lua syntax.
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/// </remarks>
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public ApiContainer? _apiContainer { get; set; }
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private ApiContainer APIs => _apiContainer!;
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private ApiContainer APIs
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=> _apiContainer!;
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/// <remarks>
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/// <see cref="RequiredServiceAttribute">RequiredServices</see> are populated by EmuHawk at runtime.
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/// These remain supported, but you should only use them when there is no API that does what you want.
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/// </remarks>
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[RequiredService]
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public IMemoryDomains? _memoryDomains { get; set; }
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private IMemoryDomains MemoryDomains
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=> _memoryDomains!;
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/// <remarks>
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/// An example of a hack. Hacks should be your last resort because they're prone to break with new releases.
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/// </remarks>
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private Config GlobalConfig => (_emuApi as EmulationApi ?? throw new Exception("required API wasn't fulfilled")).ForbiddenConfigReference;
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private Config GlobalConfig
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=> ((EmulationApi) APIs.Emulation).ForbiddenConfigReference;
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private string SavestatePath
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=> Path.Combine(GlobalConfig.PathEntries.SaveStateAbsolutePath(APIs.Emulation.GetSystemId()), "Test");
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/// <remarks>
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/// Another hack because there's no API for controlling the RAM Watch tool.
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/// </remarks>
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private WatchList? _watches;
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private WatchList Watches
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{
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get
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=> _watches ??= new(MemoryDomains, APIs.Emulation.GetSystemId()) // technically this should be `GlobalEmulator.SystemId` instead of `GlobalGame.SystemId` (which this is) but it's close enough
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{
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WatchList CreateWatches()
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{
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var w = new WatchList(_memoryDomains, _emu?.SystemId ?? string.Empty);
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w.AddRange(new[] {
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Watch.GenerateWatch(_memoryDomains?.MainMemory, 0x40, WatchSize.Byte, WatchDisplayType.Hex, true),
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Watch.GenerateWatch(_memoryDomains?.MainMemory, 0x50, WatchSize.Word, WatchDisplayType.Unsigned, true),
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Watch.GenerateWatch(_memoryDomains?.MainMemory, 0x60, WatchSize.DWord, WatchDisplayType.Hex, true)
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});
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return w;
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}
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_watches ??= CreateWatches();
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return _watches;
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}
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}
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Watch.GenerateWatch(MemoryDomains.MainMemory, 0x40, WatchSize.Byte, WatchDisplayType.Hex, bigEndian: true),
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Watch.GenerateWatch(MemoryDomains.MainMemory, 0x50, WatchSize.Word, WatchDisplayType.Unsigned, bigEndian: true),
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Watch.GenerateWatch(MemoryDomains.MainMemory, 0x60, WatchSize.DWord, WatchDisplayType.Hex, bigEndian: true),
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};
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protected override string WindowTitleStatic => "HelloWorld";
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private readonly Label[] WatchReadouts;
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protected override string WindowTitleStatic
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=> "HelloWorld";
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public CustomMainForm()
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{
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InitializeComponent();
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label_GameHash.Click += label_GameHash_Click;
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Closing += (sender, args) => APIs.EmuClient.SetClientExtraPadding(0, 0, 0, 0);
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WatchReadouts = [ label_Watch1, label_Watch2, label_Watch3 ];
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label_GameHash.Click += (_, _) => Clipboard.SetText(APIs.Emulation.GetGameInfo()!.Hash);
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Closing += (_, _) =>
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{
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APIs.EmuClient.SetClientExtraPadding(0, 0, 0, 0);
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APIs.EmuClient.BeforeQuickSave -= HandleQuickSave;
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APIs.EmuClient.BeforeQuickLoad -= HandleQuickLoad;
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};
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Load += (_, _) =>
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{
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APIs.EmuClient.BeforeQuickSave += (_, e) =>
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{
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if (e.Slot != 0) return; // only take effect on slot 0
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var basePath = Path.Combine(GlobalConfig.PathEntries.SaveStateAbsolutePath(APIs.Emulation.GetSystemId()), "Test");
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if (!Directory.Exists(basePath)) Directory.CreateDirectory(basePath);
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APIs.EmuClient.SaveState(Path.Combine(basePath, e.Name));
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e.Handled = true;
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};
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APIs.EmuClient.BeforeQuickLoad += (_, e) =>
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{
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if (e.Slot != 0) return; // only take effect on slot 0
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var basePath = Path.Combine(GlobalConfig.PathEntries.SaveStateAbsolutePath(APIs.Emulation.GetSystemId()), "Test");
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APIs.EmuClient.LoadState(Path.Combine(basePath, e.Name));
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e.Handled = true;
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};
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APIs.EmuClient.BeforeQuickSave += HandleQuickSave;
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APIs.EmuClient.BeforeQuickLoad += HandleQuickLoad;
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};
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}
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public void HandleQuickSave(object sender, BeforeQuickSaveEventArgs e)
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{
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if (e.Slot is not 0) return; // only take effect on slot 0
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var basePath = SavestatePath;
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if (!Directory.Exists(basePath)) Directory.CreateDirectory(basePath);
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APIs.EmuClient.SaveState(Path.Combine(basePath, e.Name));
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e.Handled = true;
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}
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public void HandleQuickLoad(object sender, BeforeQuickLoadEventArgs e)
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{
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if (e.Slot is not 0) return; // only take effect on slot 0
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APIs.EmuClient.LoadState(Path.Combine(SavestatePath, e.Name));
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e.Handled = true;
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}
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/// <remarks>This is called once when the form is opened, and every time a new movie session starts.</remarks>
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public override void Restart()
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{
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APIs.EmuClient.SetClientExtraPadding(50, 50);
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APIs.EmuClient.SetClientExtraPadding(left: 50, top: 50);
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var gi = APIs.Emulation.GetGameInfo();
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if (!string.IsNullOrEmpty(gi?.Name))
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if (gi?.Name is { Length: not 0 } gameName)
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{
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Watches.RefreshDomains(_memoryDomains, GlobalConfig.RamWatchDefinePrevious);
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label_Game.Text = $"You're playing {gi!.Name}";
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Watches.RefreshDomains(MemoryDomains, GlobalConfig.RamWatchDefinePrevious);
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label_Game.Text = $"You're playing {gameName}";
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label_GameHash.Text = $"Hash: {gi.Hash}";
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}
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else
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@ -111,33 +113,25 @@ namespace HelloWorld
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public override void UpdateValues(ToolFormUpdateType type)
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{
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if (!(type == ToolFormUpdateType.PreFrame || type == ToolFormUpdateType.FastPreFrame)
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|| string.IsNullOrEmpty(APIs.Emulation.GetGameInfo()?.Name)
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|| Watches.Count < 3)
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if (type is not (ToolFormUpdateType.PreFrame or ToolFormUpdateType.FastPreFrame)
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|| string.IsNullOrEmpty(APIs.Emulation.GetGameInfo()?.Name)
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|| Watches.Count < 3)
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{
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return;
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}
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Watches.UpdateValues(GlobalConfig.RamWatchDefinePrevious);
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label_Watch1.Text = $"First watch ({Watches[0].AddressString}) current value: {Watches[0].ValueString}";
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label_Watch2.Text = $"Second watch ({Watches[1].AddressString}) current value: {Watches[1].ValueString}";
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label_Watch3.Text = $"Third watch ({Watches[2].AddressString}) current value: {Watches[2].ValueString}";
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for (var i = 0; i < 3; i++)
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{
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WatchReadouts[i].Text = $"Watch 0x{Watches[i].AddressString} current value: {Watches[i].ValueString}";
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}
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}
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private void button1_Click(object sender, EventArgs e) => APIs.EmuClient.DoFrameAdvance();
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private void label_GameHash_Click(object sender, EventArgs e) => Clipboard.SetText(APIs.Emulation.GetGameInfo()!.Hash);
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private void button1_Click(object sender, EventArgs e)
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=> APIs.EmuClient.DoFrameAdvance();
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private void loadstate_Click(object sender, EventArgs e)
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{
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if (string.IsNullOrWhiteSpace(savestateName.Text)) return;
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APIs.EmuClient.LoadState(savestateName.Text);
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#if false
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static void Test(BinaryReader r)
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{
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var b = new System.Drawing.Bitmap(r.BaseStream);
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}
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BinaryStateLoader.LoadAndDetect($"{savestateName.Text}.State").GetLump(BinaryStateLump.Framebuffer, false, Test);
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#endif
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if (!string.IsNullOrWhiteSpace(savestateName.Text)) APIs.EmuClient.LoadState(savestateName.Text);
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}
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private void saveState_Click(object sender, EventArgs e)
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