add a few more board IDs; we now respond to every board in nescartdb (although some don't work or are partially implemented, of course)
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@ -66,6 +66,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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AssertPrg(16, 32); AssertChr(8, 16, 32);
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AssertPrg(16, 32); AssertChr(8, 16, 32);
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break;
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break;
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case "BANDAI-PT-554": // untested
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// as seen on nescartdb, this board clearly has one of those audio sample chips on it,
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// but we don't implement that
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AssertPrg(32); AssertChr(32);
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bus_conflict = true;
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break;
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case "NAMCOT-CNROM+WRAM": // untested
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case "NAMCOT-CNROM+WRAM": // untested
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AssertPrg(32); AssertChr(32); AssertWram(2);
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AssertPrg(32); AssertChr(32); AssertWram(2);
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break;
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break;
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@ -1,3 +1,5 @@
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using System;
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namespace BizHawk.Emulation.Cores.Nintendo.NES
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namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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{
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[NES.INESBoardImplPriority]
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[NES.INESBoardImplPriority]
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@ -66,14 +68,15 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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AssertChr(8); AssertVram(0); AssertWram(0);
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AssertChr(8); AssertVram(0); AssertWram(0);
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break;
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break;
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/*
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case "CAMERICA-GAMEGENIE":
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case "CAMERICA-GAMEGENIE":
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// if you really want to emulate a game genie, it isn't NROM
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// if you really want to emulate a game genie, it isn't NROM
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return false;
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throw new Exception("Game Genie Support NYI");
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break;
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case "HVC-FAMILYBASIC":
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case "HVC-FAMILYBASIC":
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// we don't emulate the controller, so no point
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// we don't emulate the controller, so this won't work
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return false;
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AssertPrg(32); AssertChr(8); AssertWram(2, 4);
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*/
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break;
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default:
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default:
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return false;
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return false;
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