it crashes when it loads games it doesn't like? really?
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@ -3,6 +3,7 @@ using System.Windows.Forms;
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using BizHawk.Client.Common;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Cores.Consoles.Nintendo.N64;
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using BizHawk.Emulation.Cores.Consoles.Nintendo.N64;
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using BizHawk.Emulation.Cores.Nintendo.N64;
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namespace BizHawk.Client.EmuHawk
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namespace BizHawk.Client.EmuHawk
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{
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{
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@ -13,6 +14,26 @@ namespace BizHawk.Client.EmuHawk
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InitializeComponent();
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InitializeComponent();
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}
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}
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// because mupen is a pile of garbage, this all needs to work even when N64 is not loaded
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// never do this
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static N64SyncSettings GetS()
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{
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if (Global.Emulator is N64)
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return (N64SyncSettings)Global.Emulator.GetSyncSettings();
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else
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return (N64SyncSettings)Global.Config.GetCoreSyncSettings<N64>();
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}
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// never do this
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static void PutS(N64SyncSettings s)
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{
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if (Global.Emulator is N64)
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GlobalWin.MainForm.PutCoreSyncSettings(s);
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else
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// hack, don't do!
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Global.Config.PutCoreSyncSettings<N64>(s);
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}
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private void CancelBT_Click(object sender, EventArgs e)
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private void CancelBT_Click(object sender, EventArgs e)
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{
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{
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//Add confirmation of cancelling change
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//Add confirmation of cancelling change
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@ -29,7 +50,7 @@ namespace BizHawk.Client.EmuHawk
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private void SaveSettings()
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private void SaveSettings()
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{
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{
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var s = (N64SyncSettings)Global.Emulator.GetSyncSettings();
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var s = GetS();
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//Global
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//Global
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var video_settings = VideoResolutionComboBox.SelectedItem.ToString();
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var video_settings = VideoResolutionComboBox.SelectedItem.ToString();
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var strArr = video_settings.Split('x');
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var strArr = video_settings.Split('x');
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@ -260,12 +281,12 @@ namespace BizHawk.Client.EmuHawk
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s.Glide64mk2Plugin.read_back_to_screen = Glide64mk2_read_back_to_screen.SelectedIndex;
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s.Glide64mk2Plugin.read_back_to_screen = Glide64mk2_read_back_to_screen.SelectedIndex;
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s.Glide64mk2Plugin.fast_crc = Glide64mk2_fast_crc.Checked;
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s.Glide64mk2Plugin.fast_crc = Glide64mk2_fast_crc.Checked;
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GlobalWin.MainForm.PutCoreSyncSettings(s);
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PutS(s);
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}
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}
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private void N64VideoPluginconfig_Load(object sender, EventArgs e)
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private void N64VideoPluginconfig_Load(object sender, EventArgs e)
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{
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{
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var s = (N64SyncSettings)Global.Emulator.GetSyncSettings();
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var s = GetS();
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//Load Variables
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//Load Variables
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//Global
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//Global
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