a tweak to last commit
This commit is contained in:
parent
64706e2a9e
commit
72842619ed
|
@ -77,6 +77,7 @@ namespace BizHawk.Client.EmuHawk
|
||||||
GlobalWin.MainForm.PauseOnFrame = null;
|
GlobalWin.MainForm.PauseOnFrame = null;
|
||||||
GlobalWin.OSD.AddMessage("TAStudio engaged");
|
GlobalWin.OSD.AddMessage("TAStudio engaged");
|
||||||
_currentTasMovie = Global.MovieSession.Movie as TasMovie;
|
_currentTasMovie = Global.MovieSession.Movie as TasMovie;
|
||||||
|
SetTextProperty();
|
||||||
GlobalWin.MainForm.PauseEmulator();
|
GlobalWin.MainForm.PauseEmulator();
|
||||||
GlobalWin.MainForm.RelinquishControl(this);
|
GlobalWin.MainForm.RelinquishControl(this);
|
||||||
_originalRewindStatus = Global.Rewinder.RewindActive;
|
_originalRewindStatus = Global.Rewinder.RewindActive;
|
||||||
|
@ -123,12 +124,12 @@ namespace BizHawk.Client.EmuHawk
|
||||||
WantsToControlStopMovie = false;
|
WantsToControlStopMovie = false;
|
||||||
GlobalWin.MainForm.StartNewMovie(_currentTasMovie, record: true);
|
GlobalWin.MainForm.StartNewMovie(_currentTasMovie, record: true);
|
||||||
WantsToControlStopMovie = true;
|
WantsToControlStopMovie = true;
|
||||||
SetTExtProperty();
|
SetTextProperty();
|
||||||
RefreshDialog();
|
RefreshDialog();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetTExtProperty()
|
private void SetTextProperty()
|
||||||
{
|
{
|
||||||
var text = "TAStudio";
|
var text = "TAStudio";
|
||||||
if (_currentTasMovie != null)
|
if (_currentTasMovie != null)
|
||||||
|
@ -1013,7 +1014,7 @@ namespace BizHawk.Client.EmuHawk
|
||||||
//This method is called everytime the Changes property is toggled on a TasMovie instance.
|
//This method is called everytime the Changes property is toggled on a TasMovie instance.
|
||||||
private void TasMovie_OnPropertyChanged(object sender, PropertyChangedEventArgs e)
|
private void TasMovie_OnPropertyChanged(object sender, PropertyChangedEventArgs e)
|
||||||
{
|
{
|
||||||
SetTExtProperty();
|
SetTextProperty();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
Loading…
Reference in New Issue