Inserting frames in TAStudio now inserts before FirstSelectedIndex like FCEUX and most other programs with insertion options.
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@ -65,6 +65,7 @@ namespace BizHawk.Client.Common
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/// <summary>
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/// <summary>
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/// Removes lag log and greenzone after this frame
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/// Removes lag log and greenzone after this frame
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/// </summary>
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/// </summary>
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/// <param name="frame">The last frame that can be valid.</param>
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private void InvalidateAfter(int frame)
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private void InvalidateAfter(int frame)
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{
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{
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if (frame < LagLog.Count)
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if (frame < LagLog.Count)
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@ -286,8 +286,8 @@ namespace BizHawk.Client.EmuHawk
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}
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}
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}
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}
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else // We are going foward
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else // We are going foward
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{
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{
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var goToFrame = frame - 1;
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var goToFrame = frame == 0 ? 0 : frame - 1;
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if (_currentTasMovie[goToFrame].HasState) // Can we go directly there?
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if (_currentTasMovie[goToFrame].HasState) // Can we go directly there?
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{
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{
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_currentTasMovie.SwitchToPlay();
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_currentTasMovie.SwitchToPlay();
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@ -743,8 +743,8 @@ namespace BizHawk.Client.EmuHawk
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private void InsertFrameMenuItem_Click(object sender, EventArgs e)
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private void InsertFrameMenuItem_Click(object sender, EventArgs e)
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{
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{
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var insertionFrame = TasView.SelectedIndices().Any() ? LastSelectedIndex + 1 : 0;
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var insertionFrame = TasView.SelectedIndices().Any() ? FirstSelectedIndex : 0;
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var needsToRollback = !(insertionFrame > Global.Emulator.Frame);
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bool needsToRollback = insertionFrame <= Global.Emulator.Frame;
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_currentTasMovie.InsertEmptyFrame(insertionFrame);
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_currentTasMovie.InsertEmptyFrame(insertionFrame);
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@ -760,8 +760,8 @@ namespace BizHawk.Client.EmuHawk
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private void InsertNumFramesMenuItem_Click(object sender, EventArgs e)
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private void InsertNumFramesMenuItem_Click(object sender, EventArgs e)
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{
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{
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var insertionFrame = TasView.SelectedIndices().Any() ? LastSelectedIndex + 1 : 0;
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var insertionFrame = TasView.SelectedIndices().Any() ? FirstSelectedIndex : 0;
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var needsToRollback = !(insertionFrame > Global.Emulator.Frame);
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bool needsToRollback = insertionFrame <= Global.Emulator.Frame;
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var framesPrompt = new FramesPrompt();
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var framesPrompt = new FramesPrompt();
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var result = framesPrompt.ShowDialog();
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var result = framesPrompt.ShowDialog();
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