Cleanup namespaces in C64

This commit is contained in:
adelikat 2013-11-12 19:22:09 +00:00
parent aaf5f17df8
commit 6f2bd4eca3
89 changed files with 3466 additions and 3486 deletions

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@ -12,7 +12,7 @@ using BizHawk.Common;
using BizHawk.Client.Common; using BizHawk.Client.Common;
using BizHawk.Emulation; using BizHawk.Emulation;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Computers.Commodore64; using BizHawk.Emulation.Cores.Computers.Commodore64;
using BizHawk.Emulation.Cores.Calculator; using BizHawk.Emulation.Cores.Calculator;
using BizHawk.Emulation.Consoles.Coleco; using BizHawk.Emulation.Consoles.Coleco;
using BizHawk.Emulation.Consoles.GB; using BizHawk.Emulation.Consoles.GB;

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@ -2,12 +2,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Computers.Commodore64.Cartridge;
using BizHawk.Emulation.Computers.Commodore64.Disk;
using BizHawk.Emulation.Computers.Commodore64.MOS;
namespace BizHawk.Emulation.Cores.Computers.Commodore64
namespace BizHawk.Emulation.Computers.Commodore64
{ {
public enum Region public enum Region
{ {

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@ -1,6 +1,4 @@
using BizHawk.Emulation.Computers.Commodore64.MOS; namespace BizHawk.Emulation.Cores.Computers.Commodore64
namespace BizHawk.Emulation.Computers.Commodore64
{ {
sealed public partial class Motherboard sealed public partial class Motherboard
{ {

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@ -1,10 +1,9 @@
using BizHawk.Emulation.Computers.Commodore64.MOS; using System.Reflection;
using System.Reflection;
using BizHawk.Common; using BizHawk.Common;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Computers.Commodore64 namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
/// <summary> /// <summary>
/// Contains the onboard chipset and glue. /// Contains the onboard chipset and glue.

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@ -1,11 +1,9 @@
using BizHawk.Emulation.Computers.Commodore64.MOS; using System;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64 namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class Motherboard sealed public partial class Motherboard
{ {

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@ -3,7 +3,7 @@
using BizHawk.Common; using BizHawk.Common;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Computers.Commodore64 namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class C64 : IEmulator sealed public partial class C64 : IEmulator
{ {

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@ -4,7 +4,7 @@ using System.IO;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Computers.Commodore64 namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class C64 : IEmulator sealed public partial class C64 : IEmulator
{ {
@ -118,7 +118,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
// board.ram.Poke(0x0039, inputFileInfo.Data[4]); // board.ram.Poke(0x0039, inputFileInfo.Data[4]);
// board.ram.Poke(0x003A, inputFileInfo.Data[5]); // board.ram.Poke(0x003A, inputFileInfo.Data[5]);
//} //}
Media.PRG.Load(board.pla, inputFileInfo.Data); PRG.Load(board.pla, inputFileInfo.Data);
loadPrg = false; loadPrg = false;
} }
} }

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@ -4,7 +4,7 @@ using System.IO;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// this is the base cartridge class // this is the base cartridge class

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@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
public class Mapper0000 : Cart public class Mapper0000 : Cart
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
public class Mapper0005 : Cart public class Mapper0005 : Cart
{ {

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@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// Westermann Learning mapper. // Westermann Learning mapper.
// Starts up with both banks enabled, any read to DFxx // Starts up with both banks enabled, any read to DFxx

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// This is a mapper used commonly by System 3. It is // This is a mapper used commonly by System 3. It is
// also utilized by the short-lived C64 Game System. // also utilized by the short-lived C64 Game System.

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@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// This mapper comes from Dinamic. It is in fact identical // This mapper comes from Dinamic. It is in fact identical
// to the System 3 mapper (000F) except that bank switching is // to the System 3 mapper (000F) except that bank switching is

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
public class Mapper0012 : Cart public class Mapper0012 : Cart
{ {

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// Mapper for a few Domark and HES Australia games. // Mapper for a few Domark and HES Australia games.
// It seems a lot of people dumping these have remapped // It seems a lot of people dumping these have remapped

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@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// EasyFlash cartridge // EasyFlash cartridge
// No official games came on one of these but there // No official games came on one of these but there

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Computers.Commodore64.Disk namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
public class VIC1541PLA public class VIC1541PLA
{ {

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@ -1,10 +1,9 @@
using BizHawk.Emulation.CPUs.M6502; using System;
using BizHawk.Emulation.Computers.Commodore64.MOS; using BizHawk.Emulation.CPUs.M6502;
using System;
#if false #if false
namespace BizHawk.Emulation.Computers.Commodore64.Disk namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
public class VIC1541 public class VIC1541
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
public sealed partial class C64 public sealed partial class C64
{ {

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@ -1,10 +1,9 @@
using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals; using System;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
public sealed partial class C64 : IMotherboard public sealed partial class C64 : IMotherboard
{ {

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@ -1,11 +1,9 @@
using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips; using System;
using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
static public partial class C64ChipPresets static public partial class C64ChipPresets
{ {

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@ -1,11 +1,9 @@
using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips; using System;
using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
static public partial class C64ChipPresets static public partial class C64ChipPresets
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
public class Cassette public class Cassette
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Cia sealed public partial class Cia
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Cia sealed public partial class Cia
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Cia sealed public partial class Cia
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
public class CiaSettings public class CiaSettings
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Cpu sealed public partial class Cpu
{ {

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@ -4,7 +4,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Cpu sealed public partial class Cpu
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Cpu sealed public partial class Cpu
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
public class Expansion public class Expansion
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
public class Joystick public class Joystick
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
public class Keyboard public class Keyboard
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public class Pla sealed public class Pla
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public class Ram sealed public class Ram
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
public class Rom public class Rom
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
public class Serial public class Serial
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Sid sealed public partial class Sid
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Sid sealed public partial class Sid
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Sid sealed public partial class Sid
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
public class SidSettings public class SidSettings
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Sid sealed public partial class Sid
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
public class Userport public class Userport
{ {

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@ -6,7 +6,7 @@ using System.Text;
#pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete #pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete
#pragma warning disable 169 //adelikat: Disable dumb warnings until this file is complete #pragma warning disable 169 //adelikat: Disable dumb warnings until this file is complete
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -6,7 +6,7 @@ using System.Text;
#pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete #pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete
#pragma warning disable 169 //adelikat: Disable dumb warnings until this file is complete #pragma warning disable 169 //adelikat: Disable dumb warnings until this file is complete
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -5,7 +5,7 @@ using System.Text;
#pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete #pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public class VicSettings sealed public class VicSettings
{ {

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@ -5,7 +5,7 @@ using System.Text;
#pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete #pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -6,7 +6,7 @@ using System.Text;
#pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete #pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete
#pragma warning disable 169 //adelikat: Disable dumb warnings until this file is complete #pragma warning disable 169 //adelikat: Disable dumb warnings until this file is complete
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public class VicColumnState sealed public class VicColumnState
{ {

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@ -8,7 +8,7 @@ using BizHawk.Emulation.Common;
#pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete #pragma warning disable 649 //adelikat: Disable dumb warnings until this file is complete
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
sealed public partial class Vic : IVideoProvider sealed public partial class Vic : IVideoProvider
{ {

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@ -1,10 +1,9 @@
using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals; using System;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
static public class ChipPresets static public class ChipPresets
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental namespace BizHawk.Emulation.Cores.Computers.Commodore64.Experimental
{ {
public interface IMotherboard public interface IMotherboard
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64 namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
public struct InputFileInfo public struct InputFileInfo
{ {

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@ -1,9 +1,7 @@
using System; using System;
using BizHawk.Common; using BizHawk.Common;
using BizHawk.Emulation.Computers.Commodore64.Cartridge;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public class CartridgePort sealed public class CartridgePort
{ {

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@ -1,7 +1,7 @@
using System; using System;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
public class CassettePort public class CassettePort
{ {

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@ -1,6 +1,6 @@
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// used as Color RAM in C64 // used as Color RAM in C64

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@ -1,7 +1,7 @@
using System; using System;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// ROM chips // ROM chips
// 2332: 32 kbit (4kbyte) // 2332: 32 kbit (4kbyte)

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@ -1,6 +1,6 @@
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// DRAM for the c64 // DRAM for the c64
// 4164 = 64 kbit // 4164 = 64 kbit

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@ -5,7 +5,7 @@ using System.Runtime.InteropServices;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// an extension of the 6502 processor // an extension of the 6502 processor

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@ -1,7 +1,7 @@
using System; using System;
#if false #if false
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// via // via
public class MOS6522 : Timer public class MOS6522 : Timer

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@ -1,7 +1,7 @@
using System; using System;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// MOS technology 6526 "CIA" // MOS technology 6526 "CIA"
// //

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@ -1,6 +1,6 @@
using System.Drawing; using System.Drawing;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// vic ntsc // vic ntsc
static public class MOS6567 static public class MOS6567

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@ -1,6 +1,6 @@
using System.Drawing; using System.Drawing;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// vic pal // vic pal
static public class MOS6569 static public class MOS6569

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@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// sid // sid
static public class MOS6581 static public class MOS6581

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@ -1,7 +1,7 @@
using System; using System;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// emulates the PLA // emulates the PLA
// which handles all bank switching // which handles all bank switching

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@ -1,7 +1,7 @@
using System; using System;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public class LatchedPort sealed public class LatchedPort
{ {

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@ -1,7 +1,7 @@
using System; using System;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// the functions on this port are at the point of // the functions on this port are at the point of
// view of an external device. // view of an external device.

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class Sid sealed public partial class Sid
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class Sid sealed public partial class Sid
{ {

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@ -5,7 +5,7 @@ using BizHawk.Common;
#pragma warning disable 169 //adelikat: Disable dumb warnings until this file is complete #pragma warning disable 169 //adelikat: Disable dumb warnings until this file is complete
#pragma warning disable 219 //adelikat: Disable dumb warnings until this file is complete #pragma warning disable 219 //adelikat: Disable dumb warnings until this file is complete
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class Sid sealed public partial class Sid
{ {

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@ -1,7 +1,7 @@
using System; using System;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
public class UserPort public class UserPort
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -5,7 +5,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -6,7 +6,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -3,7 +3,7 @@
using BizHawk.Common; using BizHawk.Common;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class Vic : IVideoProvider sealed public partial class Vic : IVideoProvider
{ {

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@ -1,7 +1,7 @@
using System; using System;
using System.Drawing; using System.Drawing;
namespace BizHawk.Emulation.Computers.Commodore64.MOS namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
sealed public partial class Vic sealed public partial class Vic
{ {

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@ -1,7 +1,7 @@
using System; using System;
using System.IO; using System.IO;
namespace BizHawk.Emulation.Computers.Commodore64.Media namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
public static class D64 public static class D64
{ {

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@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace BizHawk.Emulation.Computers.Commodore64.Media namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
public class Track public class Track
{ {

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@ -1,6 +1,6 @@
using System.IO; using System.IO;
namespace BizHawk.Emulation.Computers.Commodore64.Media namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
public static class G64 public static class G64
{ {

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@ -1,6 +1,4 @@
using BizHawk.Emulation.Computers.Commodore64.MOS; namespace BizHawk.Emulation.Cores.Computers.Commodore64
namespace BizHawk.Emulation.Computers.Commodore64.Media
{ {
public static class PRG public static class PRG
{ {

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@ -8,7 +8,7 @@ using System.Text;
using BizHawk.Common; using BizHawk.Common;
namespace BizHawk.Emulation.Computers.Commodore64 namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
static class SaveState static class SaveState
{ {

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@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Computers.Commodore64.Tape namespace BizHawk.Emulation.Cores.Computers.Commodore64
{ {
// common tape drive that works with the C64. // common tape drive that works with the C64.