gb disassembler that may or may not work
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@ -273,6 +273,7 @@
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<Compile Include="Consoles\Nintendo\Gameboy\Gambatte.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\Gambatte.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\GambatteLink.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\GambatteLink.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\GBColors.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\GBColors.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\GBDisassembler.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\LibGambatte.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\LibGambatte.cs" />
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<Compile Include="Consoles\Nintendo\GBA\ArmV4Disassembler.cs" />
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<Compile Include="Consoles\Nintendo\GBA\ArmV4Disassembler.cs" />
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<Compile Include="Consoles\Nintendo\GBA\IGBAGPUViewable.cs" />
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<Compile Include="Consoles\Nintendo\GBA\IGBAGPUViewable.cs" />
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@ -125,7 +125,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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[CoreConstructor("GB", "GBC")]
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[CoreConstructor("GB", "GBC")]
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public Gameboy(CoreComm comm, GameInfo game, byte[] file, object Settings, object SyncSettings, bool deterministic)
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public Gameboy(CoreComm comm, GameInfo game, byte[] file, object Settings, object SyncSettings, bool deterministic)
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{
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{
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ServiceProvider = new BasicServiceProvider(this);
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var ser = new BasicServiceProvider(this);
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ser.Register<IDisassemblable>(new GBDisassembler());
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ServiceProvider = ser;
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Tracer = new TraceBuffer();
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Tracer = new TraceBuffer();
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InitMemoryCallbacks();
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InitMemoryCallbacks();
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CoreComm = comm;
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CoreComm = comm;
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