NES PPU Viewer - SpriteViewer also needed to be drawn without getting blurred
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@ -22,7 +22,9 @@ namespace BizHawk.Client.EmuHawk
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private void Display(Graphics g)
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private void Display(Graphics g)
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{
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{
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g.DrawImage(Sprites, 1, 1);
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g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
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g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
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g.DrawImageUnscaled(Sprites, 1, 1);
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}
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}
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private void SpriteViewer_Paint(object sender, PaintEventArgs e)
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private void SpriteViewer_Paint(object sender, PaintEventArgs e)
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