gpgx support text savestates
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@ -256,10 +256,26 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
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public void SaveStateText(System.IO.TextWriter writer)
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public void SaveStateText(System.IO.TextWriter writer)
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{
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{
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var temp = SaveStateBinary();
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temp.SaveAsHexFast(writer);
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// write extra copy of stuff we don't use
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writer.WriteLine("Frame {0}", Frame);
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}
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}
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public void LoadStateText(System.IO.TextReader reader)
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public void LoadStateText(System.IO.TextReader reader)
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{
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{
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string hex = reader.ReadLine();
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if (hex.StartsWith("emuVersion")) // movie save
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{
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do // theoretically, our portion should start right after StartsFromSavestate, maybe...
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{
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hex = reader.ReadLine();
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} while (!hex.StartsWith("StartsFromSavestate"));
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hex = reader.ReadLine();
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}
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byte[] state = new byte[hex.Length / 2];
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state.ReadFromHexFast(hex);
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LoadStateBinary(new System.IO.BinaryReader(new System.IO.MemoryStream(state)));
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}
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}
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public void SaveStateBinary(System.IO.BinaryWriter writer)
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public void SaveStateBinary(System.IO.BinaryWriter writer)
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