Fast-fail Mupen core ctor on Linux
This commit is contained in:
parent
a949178559
commit
6e46cb550b
|
@ -1,6 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|
||||||
|
using BizHawk.Common;
|
||||||
using BizHawk.Emulation.Common;
|
using BizHawk.Emulation.Common;
|
||||||
using BizHawk.Emulation.Cores.Nintendo.N64.NativeApi;
|
using BizHawk.Emulation.Cores.Nintendo.N64.NativeApi;
|
||||||
|
|
||||||
|
@ -21,6 +22,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
|
||||||
[CoreConstructor(VSystemID.Raw.N64)]
|
[CoreConstructor(VSystemID.Raw.N64)]
|
||||||
public N64(GameInfo game, byte[] file, byte[] rom, N64Settings settings, N64SyncSettings syncSettings)
|
public N64(GameInfo game, byte[] file, byte[] rom, N64Settings settings, N64SyncSettings syncSettings)
|
||||||
{
|
{
|
||||||
|
if (OSTailoredCode.IsUnixHost) throw new NotImplementedException();
|
||||||
|
|
||||||
ServiceProvider = new BasicServiceProvider(this);
|
ServiceProvider = new BasicServiceProvider(this);
|
||||||
InputCallbacks = new InputCallbackSystem();
|
InputCallbacks = new InputCallbackSystem();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue