Make a zombie board for m34 that attempts to support bad dumps of both bxrom and ave-nina
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@ -511,6 +511,7 @@
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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper015.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper015.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper029.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper029.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper030.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper030.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper034.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper036.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper036.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper038.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper038.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper040.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\Mapper040.cs" />
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@ -31,9 +31,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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case "NES-BNROM": //Deadly Towers (U)
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case "NES-BNROM": //Deadly Towers (U)
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AssertPrg(128); AssertChr(0); AssertWram(0); AssertVram(8);
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AssertPrg(128); AssertChr(0); AssertWram(0); AssertVram(8);
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break;
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break;
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case "MAPPER034": // 3-D Battles of World Runner, The (U) [b5].nes
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// TODO: No idea what to assert here
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break;
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default:
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default:
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return false;
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return false;
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}
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}
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@ -0,0 +1,79 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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public sealed class Mapper034 : NES.NESBoardBase
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{
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// zombie board that tries to handle both bxrom and ave-nina at once
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//configuration
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int prg_bank_mask_32k, chr_bank_mask_4k;
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//state
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int[] chr = new int[2];
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int prg;
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public override bool Configure(NES.EDetectionOrigin origin)
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{
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switch (Cart.board_type)
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{
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case "MAPPER034": // 3-D Battles of World Runner, The (U) [b5].nes
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// TODO: No idea what to assert here
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break;
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default:
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return false;
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}
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Cart.wram_size = 8;
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prg_bank_mask_32k = Cart.prg_size / 32 - 1;
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chr_bank_mask_4k = Cart.chr_size / 4 - 1;
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SetMirrorType(Cart.pad_h, Cart.pad_v);
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chr[1] = 1;
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return true;
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}
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public override byte ReadPPU(int addr)
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{
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if (addr < 0x2000)
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return (VROM ?? VRAM)[addr & 0xfff | chr[addr >> 12] << 12];
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else
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return base.ReadPPU(addr);
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}
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public override byte ReadPRG(int addr)
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{
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return ROM[addr | prg << 15];
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}
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public override void WritePRG(int addr, byte value)
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{
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prg = value & prg_bank_mask_32k;
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}
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public override void WriteWRAM(int addr, byte value)
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{
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switch (addr)
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{
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case 0x1ffd:
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prg = value & prg_bank_mask_32k;
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break;
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case 0x1ffe:
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chr[0] = value & chr_bank_mask_4k;
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break;
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case 0x1fff:
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chr[1] = value & chr_bank_mask_4k;
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break;
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default:
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// on NINA, the regs sit on top of WRAM
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base.WriteWRAM(addr, value);
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break;
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}
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}
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}
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}
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