From 6df5ea5a164391a08538308d609a04108473e206 Mon Sep 17 00:00:00 2001 From: goyuken <goyuken@4bbf4f03-6f44-549e-7e59-35d4b0962838> Date: Wed, 22 Jan 2014 16:31:33 +0000 Subject: [PATCH] NES: NROM: exhaustively add all NROM boards from bootgod, so hopefully that's the end of that --- .../Consoles/Nintendo/NES/Boards/NROM.cs | 56 ++++++++++++------- 1 file changed, 37 insertions(+), 19 deletions(-) diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/NROM.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/NROM.cs index cbbc0bacb4..5ea6ecebac 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/NROM.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/NROM.cs @@ -19,44 +19,62 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES case "MAPPER219": //adelikat: a version of 3D-Block tries to use this ROM, but plays fine as NROM and 219 is undocumented by Disch break; - case "HVC-NROM-256": //super mario bros. - case "NES-NROM-256": //10 yard fight - case "HVC-RROM": //balloon fight + case "BANDAI-NROM-128": case "BANDAI-NROM-256": + case "HVC-HROM": //Donkey Kong Jr. (J) case "HVC-NROM-128": + case "HVC-NROM-256": //super mario bros. + case "HVC-RROM": //balloon fight + case "HVC-RTROM": + case "HVC-SROM": + case "HVC-STROM": case "IREM-NROM-128": + case "IREM-NROM-256": + case "JALECO-JF-01": //Exerion (J) + case "JALECO-JF-02": + case "JALECO-JF-03": + case "JALECO-JF-04": case "KONAMI-NROM-128": - case "NES-NROM-128": case "NAMCOT-3301": case "NAMCOT-3302": - case "HVC-HROM": //Donkey Kong Jr. (J) - case "JALECO-JF-01": //Exerion (J) - case "UNIF_NES-NROM-256": // Locksmith - case "UNIF_NES-NROM-128": // various - case "TENGEN-800003": // ms pac man, others - case "JALECO-JF-02": - case "TAITO-NROM-256": - case "HVC-SROM": - case "SETA-NROM-128": - case "BANDAI-NROM-128": - case "JALECO-JF-03": - case "NAMCOT-3305": - case "SUNSOFT-NROM-256": - case "TAITO-NROM-128": - case "IREM-NROM-256": case "NAMCOT-3303": + case "NACOMT-3304": + case "NAMCOT-3305": case "NAMCOT-3311": case "NAMCOT-3312": + case "NES-NROM-128": + case "NES-NROM-256": //10 yard fight + case "NES-RROM-128": + case "SACHEN-NROM": + case "SETA-NROM-128": + case "SUNSOFT-NROM-128": + case "SUNSOFT-NROM-256": + case "TAITO-NROM-128": + case "TAITO-NROM-256": + case "TENGEN-800003": // ms pac man, others + case "UNIF_NES-NROM-128": // various + case "UNIF_NES-NROM-256": // Locksmith AssertPrg(8, 16, 32); AssertChr(8); AssertVram(0); AssertWram(0, 8); break; case "AVE-NINA-03": + // at least one game on this board has none of the mapper chips present, + // and emulates as simple NROM if (Cart.chips.Count != 0) return false; AssertPrg(8, 16, 32); AssertChr(8); AssertVram(0); AssertWram(0); break; + /* + case "CAMERICA-GAMEGENIE": + // if you really want to emulate a game genie, it isn't NROM + return false; + case "HVC-FAMILYBASIC": + // we don't emulate the controller, so no point + return false; + */ + default: return false; }