Use threaded rewind by default on multi-core/processor machines.
This commit is contained in:
parent
0620246ef4
commit
6da53b535b
|
@ -153,7 +153,7 @@ namespace BizHawk.Client.Common
|
||||||
public int Rewind_LargeStateSize = 1048576; //1mb
|
public int Rewind_LargeStateSize = 1048576; //1mb
|
||||||
public int Rewind_BufferSize = 128; //in mb
|
public int Rewind_BufferSize = 128; //in mb
|
||||||
public bool Rewind_OnDisk = false;
|
public bool Rewind_OnDisk = false;
|
||||||
public bool Rewind_IsThreaded = false;
|
public bool Rewind_IsThreaded = Environment.ProcessorCount > 1;
|
||||||
|
|
||||||
// Savestate settings
|
// Savestate settings
|
||||||
public SaveStateTypeE SaveStateType = SaveStateTypeE.Default;
|
public SaveStateTypeE SaveStateType = SaveStateTypeE.Default;
|
||||||
|
|
Loading…
Reference in New Issue