From 6c396f964aecc8c0a4f5c02d5c7775cceb9c8d50 Mon Sep 17 00:00:00 2001 From: Morilli <35152647+Morilli@users.noreply.github.com> Date: Mon, 2 Jun 2025 07:14:24 +0200 Subject: [PATCH] fix outdated description --- .../config/ControllerConfig/FeedbacksBindPanel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BizHawk.Client.EmuHawk/config/ControllerConfig/FeedbacksBindPanel.cs b/src/BizHawk.Client.EmuHawk/config/ControllerConfig/FeedbacksBindPanel.cs index 8597131b6d..eddf4dcb11 100644 --- a/src/BizHawk.Client.EmuHawk/config/ControllerConfig/FeedbacksBindPanel.cs +++ b/src/BizHawk.Client.EmuHawk/config/ControllerConfig/FeedbacksBindPanel.cs @@ -18,7 +18,7 @@ namespace BizHawk.Client.EmuHawk public FeedbacksBindPanel(IDictionary realConfigObject, ICollection? realConfigButtons = null) { _realConfigObject = realConfigObject; - _flpMain.Controls.Add(new LabelEx { Text = "To bind, click \"Bind!\", move an axis (e.g. analog stick) on the desired gamepad, and choose from the dropdown.\nNote: haptic feedback won't work if your input method is DirectInput+XInput and your gamepad is shown as \"J#\"." }); + _flpMain.Controls.Add(new LabelEx { Text = "To bind, click \"Bind!\", move an axis (e.g. analog stick) on the desired gamepad, and choose from the dropdown." }); var adapter = Input.Instance.Adapter; foreach (var buttonName in realConfigButtons ?? realConfigObject.Keys) {