From 6a63373c4821329be1b63c107eb13d9d63e533be Mon Sep 17 00:00:00 2001 From: nattthebear Date: Fri, 5 Jun 2020 14:11:09 -0400 Subject: [PATCH] Make use sram default in some cores that have this as an option true is what end users would expect most of the time. false is only for advanced use cases. --- .../Consoles/Magnavox/Odyssey2/O2Hawk.ISettable.cs | 2 +- .../Consoles/Nintendo/GBHawkLink/GBHawkLink.ISettable.cs | 2 +- .../Consoles/Nintendo/GBHawkLink3x/GBHawkLink3x.ISettable.cs | 2 +- .../Consoles/Nintendo/GBHawkLink4x/GBHawkLink4x.ISettable.cs | 2 +- .../Consoles/Sega/GGHawkLink/GGHawkLink.ISettable.cs | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/BizHawk.Emulation.Cores/Consoles/Magnavox/Odyssey2/O2Hawk.ISettable.cs b/src/BizHawk.Emulation.Cores/Consoles/Magnavox/Odyssey2/O2Hawk.ISettable.cs index 7973a5d79b..3851553984 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Magnavox/Odyssey2/O2Hawk.ISettable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Magnavox/Odyssey2/O2Hawk.ISettable.cs @@ -64,7 +64,7 @@ namespace BizHawk.Emulation.Cores.Consoles.O2Hawk { [DisplayName("Use Existing SaveRAM")] [Description("When true, existing SaveRAM will be loaded at boot up")] - [DefaultValue(false)] + [DefaultValue(true)] public bool Use_SRAM { get; set; } public O2SyncSettings Clone() diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink/GBHawkLink.ISettable.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink/GBHawkLink.ISettable.cs index ffa88f5e37..ef4cc61e04 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink/GBHawkLink.ISettable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink/GBHawkLink.ISettable.cs @@ -126,7 +126,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink [DisplayName("Use Existing SaveRAM")] [Description("When true, existing SaveRAM will be loaded at boot up")] - [DefaultValue(false)] + [DefaultValue(true)] public bool Use_SRAM { get; set; } [JsonIgnore] diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink3x/GBHawkLink3x.ISettable.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink3x/GBHawkLink3x.ISettable.cs index de669c91f0..ea9e435ddb 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink3x/GBHawkLink3x.ISettable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink3x/GBHawkLink3x.ISettable.cs @@ -143,7 +143,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink3x [DisplayName("Use Existing SaveRAM")] [Description("When true, existing SaveRAM will be loaded at boot up")] - [DefaultValue(false)] + [DefaultValue(true)] public bool Use_SRAM { get; set; } [JsonIgnore] diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink4x/GBHawkLink4x.ISettable.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink4x/GBHawkLink4x.ISettable.cs index f231564eec..6d6524e6ce 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink4x/GBHawkLink4x.ISettable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink4x/GBHawkLink4x.ISettable.cs @@ -172,7 +172,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x [DisplayName("Use Existing SaveRAM")] [Description("When true, existing SaveRAM will be loaded at boot up")] - [DefaultValue(false)] + [DefaultValue(true)] public bool Use_SRAM { get; set; } [JsonIgnore] diff --git a/src/BizHawk.Emulation.Cores/Consoles/Sega/GGHawkLink/GGHawkLink.ISettable.cs b/src/BizHawk.Emulation.Cores/Consoles/Sega/GGHawkLink/GGHawkLink.ISettable.cs index 628541c13d..ef73861f28 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Sega/GGHawkLink/GGHawkLink.ISettable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Sega/GGHawkLink/GGHawkLink.ISettable.cs @@ -57,7 +57,7 @@ namespace BizHawk.Emulation.Cores.Sega.GGHawkLink [DisplayName("Use Existing SaveRAM")] [Description("When true, existing SaveRAM will be loaded at boot up")] - [DefaultValue(false)] + [DefaultValue(true)] public bool Use_SRAM { get; set; } public GGLinkSyncSettings Clone()