nes-fix memory map bug, affecting robocop 3 scroll glitches
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@ -489,7 +489,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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{
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{
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ret = ram[addr];
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ret = ram[addr];
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}
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}
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else if (addr < 0x1000)
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else if (addr < 0x2000)
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{
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{
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ret = ram[addr & 0x7FF];
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ret = ram[addr & 0x7FF];
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}
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}
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@ -525,7 +525,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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{
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{
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ret = ram[addr];
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ret = ram[addr];
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}
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}
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else if (addr < 0x1000)
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else if (addr < 0x2000)
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{
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{
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ret = ram[addr & 0x7FF];
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ret = ram[addr & 0x7FF];
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}
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}
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