GPGX.ITraceable - remove some now irrelevant comments
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@ -55,9 +55,6 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
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var length = 0;
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var disasm = Disassembler.Disassemble(MemoryDomains.SystemBus, pc, out length);
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// feos: we shouldn't append up to 64, but movem.l prints all the regs affected
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// so use 32 and deal with registers shifting every now and then
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var traceInfo = new TraceInfo
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{
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Disassembly = string.Format("{0:X6}: {1,-32}", pc, disasm)
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