From 6582431d4ca4426d4f543bc63ea89d3c483120fe Mon Sep 17 00:00:00 2001 From: Morilli <35152647+Morilli@users.noreply.github.com> Date: Tue, 15 Oct 2024 18:59:27 +0200 Subject: [PATCH] fix loading active tasproj into TAStudio - fixes a43a64b89994b94dd534402c0587cc817839c03e - closes #4091 --- src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs index abcd7a95b1..c6eff70740 100644 --- a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs +++ b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs @@ -254,8 +254,8 @@ namespace BizHawk.Client.EmuHawk // Start Scenario 2: A tasproj is already active else if (MovieSession.Movie.IsActive() && MovieSession.Movie is ITasMovie) { - bool result = LoadMovie(CurrentTasMovie, gotoFrame: Emulator.Frame); - if (!result) + success = LoadMovie(CurrentTasMovie, gotoFrame: Emulator.Frame); + if (!success) { success = StartNewTasMovie(); }