Move SNES Graphics debugger to a SNES menu (dynamically shows/hides for SNES roms)

This commit is contained in:
andres.delikat 2012-09-10 18:32:36 +00:00
parent 1068987a33
commit 622c75545f
3 changed files with 241 additions and 227 deletions

File diff suppressed because it is too large Load Diff

View File

@ -509,11 +509,6 @@ namespace BizHawk.MultiClient
}
}
private void SNESGraphicsDebuggerToolStripMenuItem_Click(object sender, EventArgs e)
{
LoadSNESGraphicsDebugger();
}
private void hexEditorToolStripMenuItem_Click(object sender, EventArgs e)
{
LoadHexEditor();

View File

@ -1090,6 +1090,7 @@ namespace BizHawk.MultiClient
sMSToolStripMenuItem.Visible = false;
gBToolStripMenuItem.Visible = false;
atariToolStripMenuItem.Visible = false;
sNESToolStripMenuItem.Visible = false;
switch (system)
{
@ -1114,6 +1115,9 @@ namespace BizHawk.MultiClient
case "A26":
atariToolStripMenuItem.Visible = true;
break;
case "SNES":
sNESToolStripMenuItem.Visible = true;
break;
default:
break;
}
@ -3428,5 +3432,9 @@ namespace BizHawk.MultiClient
catch { }
}
private void graphicsDebuggerToolStripMenuItem_Click(object sender, EventArgs e)
{
LoadSNESGraphicsDebugger();
}
}
}