fix default controls having a deadzone for mouse

Deadzone when you're using mouse values as input never makes sense.
This commit is contained in:
Morilli 2024-09-24 00:14:21 +02:00
parent 420cf323aa
commit 5f835164de
1 changed files with 6 additions and 6 deletions

View File

@ -920,12 +920,12 @@
"Pointer X": {
"Value": "WMouse X",
"Mult": 1.0,
"Deadzone": 0.1
"Deadzone": 0.0
},
"Pointer Y": {
"Value": "WMouse Y",
"Mult": 1.0,
"Deadzone": 0.1
"Deadzone": 0.0
},
"P1 Pointer X": {
"Value": "",
@ -964,12 +964,12 @@
"P2 Scope X": {
"Value": "WMouse X",
"Mult": 1.0,
"Deadzone": 0.1
"Deadzone": 0.0
},
"P2 Scope Y": {
"Value": "WMouse Y",
"Mult": 1.0,
"Deadzone": 0.1
"Deadzone": 0.0
}
},
"Saturn Controller": {
@ -1026,12 +1026,12 @@
"P1 X": {
"Value": "WMouse X",
"Mult": 1.0,
"Deadzone": 0.1
"Deadzone": 0.0
},
"P1 Y": {
"Value": "WMouse Y",
"Mult": 1.0,
"Deadzone": 0.1
"Deadzone": 0.0
}
},
"SMS Paddle Controller": {