fix default controls having a deadzone for mouse
Deadzone when you're using mouse values as input never makes sense.
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420cf323aa
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5f835164de
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@ -920,12 +920,12 @@
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"Pointer X": {
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"Value": "WMouse X",
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"Mult": 1.0,
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"Deadzone": 0.1
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"Deadzone": 0.0
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},
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"Pointer Y": {
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"Value": "WMouse Y",
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"Mult": 1.0,
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"Deadzone": 0.1
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"Deadzone": 0.0
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},
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"P1 Pointer X": {
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"Value": "",
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@ -964,12 +964,12 @@
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"P2 Scope X": {
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"Value": "WMouse X",
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"Mult": 1.0,
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"Deadzone": 0.1
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"Deadzone": 0.0
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},
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"P2 Scope Y": {
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"Value": "WMouse Y",
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"Mult": 1.0,
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"Deadzone": 0.1
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"Deadzone": 0.0
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}
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},
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"Saturn Controller": {
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@ -1026,12 +1026,12 @@
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"P1 X": {
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"Value": "WMouse X",
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"Mult": 1.0,
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"Deadzone": 0.1
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"Deadzone": 0.0
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},
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"P1 Y": {
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"Value": "WMouse Y",
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"Mult": 1.0,
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"Deadzone": 0.1
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"Deadzone": 0.0
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}
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},
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"SMS Paddle Controller": {
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