Move RomGame to client.common and set common to allow unsafe code
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@ -29,6 +29,7 @@
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<DefineConstants>TRACE;DOTNET20;UNMANAGED;COMPRESS</DefineConstants>
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<DefineConstants>TRACE;DOTNET20;UNMANAGED;COMPRESS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="Newtonsoft.Json">
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<Reference Include="Newtonsoft.Json">
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@ -101,6 +102,7 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RecentFiles.cs" />
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<Compile Include="RecentFiles.cs" />
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<Compile Include="helpers\StringHelpers.cs" />
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<Compile Include="helpers\StringHelpers.cs" />
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<Compile Include="RomGame.cs" />
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<Compile Include="tools\Cheat.cs" />
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<Compile Include="tools\Cheat.cs" />
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<Compile Include="tools\CheatList.cs" />
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<Compile Include="tools\CheatList.cs" />
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<Compile Include="tools\Watch.cs" />
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<Compile Include="tools\Watch.cs" />
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@ -353,7 +353,6 @@
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</Compile>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RomGame.cs" />
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<Compile Include="tools\Cheats\CheatEdit.cs">
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<Compile Include="tools\Cheats\CheatEdit.cs">
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<SubType>UserControl</SubType>
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<SubType>UserControl</SubType>
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</Compile>
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</Compile>
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