diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawk/PPU.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawk/PPU.cs index 6504a49d9c..626bb7f549 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawk/PPU.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawk/PPU.cs @@ -214,7 +214,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk // here is where LY = LYC gets cleared (but only if LY isnt 0 as that's a special case if (LY_inc == 1) { - //LYC_INT = false; + LYC_INT = false; STAT &= 0xFB; } @@ -412,9 +412,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk // here LY=LYC will be asserted if ((cycle == 4) && (LY != 0)) { - LYC_INT = false; - STAT &= 0xFB; - if (LY == LYC) { // set STAT coincidence FLAG and interrupt flag if it is enabled