N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window
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@ -20,7 +20,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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adjust_aspect_ratio = false;
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adjust_aspect_ratio = false;
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legacy_pixel_pipeline = false;
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legacy_pixel_pipeline = false;
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alpha_blending = false;
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alpha_blending = false;
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wireframe = false;
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//wireframe = false;
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direct3d_transformation_pipeline = false;
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direct3d_transformation_pipeline = false;
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z_compare = false;
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z_compare = false;
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copy_framebuffer = false;
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copy_framebuffer = false;
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@ -79,10 +79,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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[Description("Force alpha blending")]
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[Description("Force alpha blending")]
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public bool alpha_blending { get; set; }
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public bool alpha_blending { get; set; }
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[DefaultValue(false)]
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// As far as I can tell there is no way to apply this setting without opening the dll config window
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[DisplayName("Wireframe rendering")]
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//[DefaultValue(false)]
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[Description("Wireframe rendering")]
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//[DisplayName("Wireframe rendering")]
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public bool wireframe { get; set; }
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//[Description("Wireframe rendering")]
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//public bool wireframe { get; set; }
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[DefaultValue(false)]
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[DefaultValue(false)]
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[DisplayName("Use Direct3D trans pipeline")]
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[DisplayName("Use Direct3D trans pipeline")]
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@ -340,7 +340,10 @@ EXPORT int CALL InitiateGFX(GFX_INFO Gfx_Info)
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settings.adjust_aspect_ratio = (BOOL)Config_ReadInt("adjust_aspect_ratio","Adjust game aspect ratio to match yours",FALSE);
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settings.adjust_aspect_ratio = (BOOL)Config_ReadInt("adjust_aspect_ratio","Adjust game aspect ratio to match yours",FALSE);
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settings.legacy_pixel_pipeline = (BOOL)Config_ReadInt("legacy_pixel_pipeline","Use legacy pixel pipeline",FALSE);
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settings.legacy_pixel_pipeline = (BOOL)Config_ReadInt("legacy_pixel_pipeline","Use legacy pixel pipeline",FALSE);
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settings.alpha_blending = (BOOL)Config_ReadInt("alpha_blending","Force alpha blending",FALSE);
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settings.alpha_blending = (BOOL)Config_ReadInt("alpha_blending","Force alpha blending",FALSE);
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settings.wireframe = (BOOL)Config_ReadInt("wireframe","Wireframe rendering",FALSE);
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// As far as I can tell there is no way to apply this setting without opening the dll config window
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//settings.wireframe = (BOOL)Config_ReadInt("wireframe","Wireframe rendering",FALSE);
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settings.direct3d_transformation_pipeline = (BOOL)Config_ReadInt("direct3d_transformation_pipeline","Use Direct3D transformation pipeline",FALSE);
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settings.direct3d_transformation_pipeline = (BOOL)Config_ReadInt("direct3d_transformation_pipeline","Use Direct3D transformation pipeline",FALSE);
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settings.z_compare = (BOOL)Config_ReadInt("z_compare","Force Z Compare",FALSE);
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settings.z_compare = (BOOL)Config_ReadInt("z_compare","Force Z Compare",FALSE);
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settings.copy_framebuffer = (BOOL)Config_ReadInt("copy_framebuffer","Copy framebuffer to RDRAM",FALSE);
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settings.copy_framebuffer = (BOOL)Config_ReadInt("copy_framebuffer","Copy framebuffer to RDRAM",FALSE);
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@ -422,7 +425,6 @@ EXPORT int CALL InitiateGFX(GFX_INFO Gfx_Info)
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blah.CheckInterrupts = Gfx_Info.CheckInterrupts;
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blah.CheckInterrupts = Gfx_Info.CheckInterrupts;
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OldAPI::InitiateGFX(blah);
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OldAPI::InitiateGFX(blah);
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//OldAPI::DllConfig(hWnd_jabo);
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return(TRUE);
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return(TRUE);
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}
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}
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@ -477,8 +479,6 @@ EXPORT void CALL ReadScreen2(void *dest, int *width, int *height, int bFront)
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{
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{
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D3D8_ReadScreen(dest, width, height);
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D3D8_ReadScreen(dest, width, height);
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}
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}
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//*width = 800;
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//*height = 600;
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}
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}
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// TODO
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// TODO
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@ -17,7 +17,7 @@ typedef struct {
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BOOL adjust_aspect_ratio;
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BOOL adjust_aspect_ratio;
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BOOL legacy_pixel_pipeline;
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BOOL legacy_pixel_pipeline;
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BOOL alpha_blending;
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BOOL alpha_blending;
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BOOL wireframe;
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// BOOL wireframe;
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BOOL direct3d_transformation_pipeline;
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BOOL direct3d_transformation_pipeline;
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BOOL z_compare;
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BOOL z_compare;
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BOOL copy_framebuffer;
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BOOL copy_framebuffer;
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