changelog

This commit is contained in:
zeromus 2015-11-01 21:31:27 -06:00
parent 1ce0437c3d
commit 5ad6e95b3b
1 changed files with 38 additions and 2 deletions

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*EmuHawk
**Add custom exception display box, so exception info can be clipboarded out
**Support Code-Data Logger for GB/GBC, SMS/GG, and Genesis
**Cheat Dialog: Fix flakiness in value-editing
**DispMethod D3D: Use FPU preserve to stop lua scripts using float math from malfunctioning
**Stop FP precision conflicts between lua scripts and D3D Display method
**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
**Improvements to Retro shader compatibility
**Validate user shaders at selection time
**Support user custom AR selection
**Add --load-state commandline
**Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches
**Fix #526 - Hex editor repainting fails and garbage rendering
**Tastudio (TODO - editorialize this section)
***color stated frames on WasLag too.
***don't truncate LagLog if the branch's one is shorter, but input is the same.
***clean up garbage lua text and drawings.
***put branch states to a separate greenzone file.
***tsm never actually uses currentBranch, so why should it have it?
***last preparation before new tasproject entry.
***save/load TasSession variables in .tasproj.
***update RowCount before scrolling to frame.
***account for mouse speed when advancing/rewinding.
**Basic Bot
***Monospaced input display
***Get smarter
**Lua
**Fix gameExtraPadding coordinate translation
**Clarify script pause/stop state in UI and logic
*PSX
**Fix #530 "AV Resizing shows black screen with PSX"
*SNES
**Fix crashes in GFX debugger (including fix #529)
**Recommend proper SNES PAR
*Genesis
**Fix missing scrollbars in VDP viewer
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1.11.3
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**Compatibility hack for Jabo vs some Intel GPUs on Windows8+
*SNES
**Handle interlarced modes differently
**Handle interlaced modes differently
*mGBA
**Fix #507 - Add "Combined WRAM" memory domain