diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NDS/MelonDS.ISettable.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NDS/MelonDS.ISettable.cs index fb206e62e6..1f254539ca 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NDS/MelonDS.ISettable.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NDS/MelonDS.ISettable.cs @@ -32,12 +32,10 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS public class NDSSettings { -#if true - [DisplayName("Threaded Rendering")] - [Description("")] + [DisplayName("Threaded 3D Rendering")] + [Description("Offloads 3D rendering to a separate thread")] [DefaultValue(true)] public bool ThreadedRendering { get; set; } -#endif [DisplayName("Screen Layout")] [Description("Adjusts the layout of the screens")] diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NDS/MelonDS.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NDS/MelonDS.cs index b68f5eafc7..0f178d7d8a 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NDS/MelonDS.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NDS/MelonDS.cs @@ -112,10 +112,8 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS loadFlags |= LibMelonDS.LoadFlags.IS_DSI; if (IsDSi && IsDSiWare) loadFlags |= LibMelonDS.LoadFlags.LOAD_DSIWARE; -#if true if (_settings.ThreadedRendering) loadFlags |= LibMelonDS.LoadFlags.THREADED_RENDERING; -#endif var fwSettings = new LibMelonDS.FirmwareSettings(); var name = Encoding.UTF8.GetBytes(_syncSettings.FirmwareUsername);