Update README.md

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A *core* is what we call the smaller bits of software that emulate just one system or family of systems, e.g. NES/Famicom. For the most part, there's a "best" core for each system, based on accuracy, but there's currently a bit of overlap in the cores BizHawk uses as noted below.
TABLE GOES HERE
System | Core | Alt. Core | SGB
--:|:--|:--|:--
Amstrad CPC | CPCHawk† ||
Apple II | Virtu ||
Atari 2600 | Atari2600Hawk ||
Atari 7800 | A7800Hawk ||
Atari Lynx | Handy ||
Commodore 64 | C64Hawk ||
ColecoVision | ColecoHawk ||
Game Boy | GBHawk | Gambatte | SameBoy (on SNES with SGB)
Game Boy Advance | mGBA/VBA-Next | mGBA/VBA-Next |
Game Boy Color | GBHawk | Gambatte | SameBoy (on SNES with SGB)
IntelliVision | IntelliHawk ||
N64 | Mupen64Plus ||
Neo Geo Pocket / Color | NeoPop ||
NES | NesHawk | QuickNes ||
Playstation (PSX) | Octoshock ||
Sega Game Gear | SMSHawk ||
Sega Genesis | Genplus-gx ||
Sega Master System | SMSHawk ||
Sega Saturn | Saturnus ||
SNES | BSNES/Snes9x | BSNES/Snes9x |
TI-83 | TI83Hawk ||
TurboGrafx / SuperGrafx | PCEHawk ||
Virtual Boy | Virtual Boyee ||
WonderSwan / Color | Cygne ||
ZX Spectrum | ZXHawk ||
† core is in development and unreleased
## Support and troubleshooting