Update README.md
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A *core* is what we call the smaller bits of software that emulate just one system or family of systems, e.g. NES/Famicom. For the most part, there's a "best" core for each system, based on accuracy, but there's currently a bit of overlap in the cores BizHawk uses as noted below.
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TABLE GOES HERE
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System | Core | Alt. Core | SGB
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--:|:--|:--|:--
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Amstrad CPC | CPCHawk† ||
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Apple II | Virtu ||
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Atari 2600 | Atari2600Hawk ||
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Atari 7800 | A7800Hawk ||
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Atari Lynx | Handy ||
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Commodore 64 | C64Hawk ||
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ColecoVision | ColecoHawk ||
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Game Boy | GBHawk | Gambatte | SameBoy (on SNES with SGB)
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Game Boy Advance | mGBA/VBA-Next | mGBA/VBA-Next |
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Game Boy Color | GBHawk | Gambatte | SameBoy (on SNES with SGB)
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IntelliVision | IntelliHawk ||
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N64 | Mupen64Plus ||
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Neo Geo Pocket / Color | NeoPop ||
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NES | NesHawk | QuickNes ||
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Playstation (PSX) | Octoshock ||
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Sega Game Gear | SMSHawk ||
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Sega Genesis | Genplus-gx ||
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Sega Master System | SMSHawk ||
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Sega Saturn | Saturnus ||
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SNES | BSNES/Snes9x | BSNES/Snes9x |
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TI-83 | TI83Hawk ||
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TurboGrafx / SuperGrafx | PCEHawk ||
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Virtual Boy | Virtual Boyee ||
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WonderSwan / Color | Cygne ||
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ZX Spectrum | ZXHawk ||
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† core is in development and unreleased
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## Support and troubleshooting
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