Nix expr: clarify the split output (shaders are with assemblies)

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YoshiRulz 2021-12-13 21:44:46 +10:00
parent 878b22e8c5
commit 57fb4d8970
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@ -118,7 +118,7 @@ let
mono = monoFinal;
};
in {
bizhawkAssemblies = bizhawk; # assemblies, dependencies, and the gamedb are in `bin` output; bundled scripts, shaders, etc. are in `out` output
bizhawkAssemblies = bizhawk; # assemblies and dependencies, and some other immutable things like the gamedb, are in the `bin` output; the rest of the "assets" (bundled scripts, palettes, etc.) are in the `out` output
emuhawk = stdenv.mkDerivation rec {
pname = "emuhawk-monort";
version = hawkSourceInfo.version;