Nix expr: clarify the split output (shaders are with assemblies)
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@ -118,7 +118,7 @@ let
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mono = monoFinal;
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};
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in {
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bizhawkAssemblies = bizhawk; # assemblies, dependencies, and the gamedb are in `bin` output; bundled scripts, shaders, etc. are in `out` output
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bizhawkAssemblies = bizhawk; # assemblies and dependencies, and some other immutable things like the gamedb, are in the `bin` output; the rest of the "assets" (bundled scripts, palettes, etc.) are in the `out` output
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emuhawk = stdenv.mkDerivation rec {
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pname = "emuhawk-monort";
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version = hawkSourceInfo.version;
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