Disable the partial implementation of haptic feedback
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@ -698,7 +698,9 @@ namespace BizHawk.Client.EmuHawk
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// ...but prepare haptics first, those get read in ProcessInput
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var finalHostController = (ControllerInputCoalescer) InputManager.ControllerInputCoalescer;
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// for now, vibrate the first gamepad when the Fast Forward hotkey is held, using the value from the previous (host) frame
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#if false // waiting on https://github.com/TASVideos/BizHawk/pull/2683
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InputManager.ActiveController.SetHapticChannelStrength("Debug", InputManager.ClientControls.IsPressed("Fast Forward") ? int.MaxValue : 0);
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#endif
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InputManager.ActiveController.PrepareHapticsForHost(finalHostController);
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ProcessInput(
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_hotkeyCoalescer,
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@ -236,6 +236,7 @@ namespace BizHawk.Client.EmuHawk
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new AnalogBind("", 1.0f, 0.1f),
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CreateAnalogPanel
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);
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#if false // waiting on https://github.com/TASVideos/BizHawk/pull/2683
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LoadToPanel(
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FeedbacksTab,
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_emulator.ControllerDefinition.Name,
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@ -244,6 +245,7 @@ namespace BizHawk.Client.EmuHawk
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haptics,
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new(string.Empty, string.Empty, 1.0f),
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CreateFeedbacksPanel);
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#endif
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if (AnalogControlsTab.Controls.Count == 0)
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{
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