movie input refactoring
This commit is contained in:
parent
cc3206a610
commit
5580295085
|
@ -179,6 +179,7 @@
|
|||
<Compile Include="movie\MovieConvert.cs" />
|
||||
<Compile Include="movie\MovieHeader.cs" />
|
||||
<Compile Include="movie\MovieLog.cs" />
|
||||
<Compile Include="movie\MovieSession.cs" />
|
||||
<Compile Include="movie\MultitrackRecording.cs" />
|
||||
<Compile Include="movie\Subtitle.cs" />
|
||||
<Compile Include="movie\SubtitleList.cs" />
|
||||
|
|
|
@ -22,22 +22,29 @@ namespace BizHawk.MultiClient
|
|||
public static Controller GBControls;
|
||||
public static Controller NullControls;
|
||||
|
||||
//TODO should have one of these per movie!!!! should not be global.
|
||||
public static MovieControllerAdapter MovieControllerAdapter = new MovieControllerAdapter();
|
||||
//the movie will be spliced inbetween these if it is present
|
||||
public static CopyControllerAdapter MovieInputSourceAdapter = new CopyControllerAdapter();
|
||||
public static CopyControllerAdapter MovieOutputAdapter = new CopyControllerAdapter();
|
||||
|
||||
/// <summary>
|
||||
/// the global MovieSession can use this to deal with multitrack player remapping (should this be here? maybe it should be in MovieSession)
|
||||
/// </summary>
|
||||
public static MultitrackRewiringControllerAdapter MultitrackRewiringControllerAdapter = new MultitrackRewiringControllerAdapter();
|
||||
|
||||
|
||||
public static MovieSession MovieSession = new MovieSession();
|
||||
|
||||
|
||||
//dont take my word for it, since the final word is actually in RewireInputChain, but here is a guide...
|
||||
//user -> Input -> ActiveController -> UDLR -> StickyXORPlayerInputAdapter -> TurboAdapter(TBD) -> Lua(?TBD?) -> ..
|
||||
//.. -> MultitrackRewiringControllerAdapter -> MovieInputSourceAdapter -> MovieInputController -> ControllerOutput(1) -> Game
|
||||
//.. -> MultitrackRewiringControllerAdapter -> MovieInputSourceAdapter -> (MovieSession) -> MovieOutputAdapter -> ControllerOutput(1) -> Game
|
||||
//(1)->Input Display
|
||||
|
||||
//the original source controller, bound to the user, sort of the "input" port for the chain, i think
|
||||
public static Controller ActiveController;
|
||||
|
||||
//the "output" port for the controller chain.
|
||||
public static IController ControllerOutput;
|
||||
public static CopyControllerAdapter ControllerOutput = new CopyControllerAdapter();
|
||||
|
||||
//input state which has been destined for game controller inputs are coalesced here
|
||||
public static InputCoalescer ControllerInputCoalescer = new InputCoalescer();
|
||||
|
@ -56,6 +63,8 @@ namespace BizHawk.MultiClient
|
|||
/// </summary>
|
||||
public static ClickyVirtualPadController ClickyVirtualPadController = new ClickyVirtualPadController();
|
||||
|
||||
public static SimpleController MovieOutputController = new SimpleController();
|
||||
|
||||
public static Controller ClientControls;
|
||||
|
||||
public static string GetOutputControllersAsMnemonic()
|
||||
|
@ -68,6 +77,8 @@ namespace BizHawk.MultiClient
|
|||
//TODO - wtf is this being used for
|
||||
public static bool MovieMode;
|
||||
|
||||
|
||||
|
||||
public static CoreAccessor PsxCoreLibrary = new CoreAccessor(new Win32LibAccessor("PsxHawk.Core.dll"));
|
||||
|
||||
}
|
||||
|
|
|
@ -164,7 +164,14 @@ namespace BizHawk.MultiClient
|
|||
ModifierKey _Modifiers;
|
||||
List<InputEvent> _NewEvents = new List<InputEvent>();
|
||||
|
||||
//TODO - maybe need clearevents for various purposes. perhaps when returning from modal dialogs?
|
||||
//do we need this?
|
||||
public void ClearEvents()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
InputEvents.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
Queue<InputEvent> InputEvents = new Queue<InputEvent>();
|
||||
public InputEvent DequeueEvent()
|
||||
|
@ -211,7 +218,7 @@ namespace BizHawk.MultiClient
|
|||
HandleButton(jname + "B" + (b + 1), pad.Buttons[b]);
|
||||
}
|
||||
|
||||
bool swallow = (Global.Config.AcceptBackgroundInput == false && Form.ActiveForm == null);
|
||||
bool swallow = !Global.MainForm.AllowInput;
|
||||
|
||||
foreach (var ie in _NewEvents)
|
||||
{
|
||||
|
|
|
@ -15,8 +15,11 @@ namespace BizHawk.MultiClient
|
|||
|
||||
public void StartNewMovie(Movie m, bool record)
|
||||
{
|
||||
Global.MovieSession = new MovieSession();
|
||||
Global.MovieSession.Movie = m;
|
||||
UserMovie = m; //TODO - maybe get rid of UserMovie?
|
||||
RewireInputChain();
|
||||
|
||||
UserMovie = m;
|
||||
LoadRom(Global.MainForm.CurrentlyOpenRom);
|
||||
UserMovie.LoadMovie();
|
||||
Global.Config.RecentMovies.Add(m.Filename);
|
||||
|
|
|
@ -791,9 +791,16 @@ namespace BizHawk.MultiClient
|
|||
|
||||
Global.MultitrackRewiringControllerAdapter.Source = Global.StickyXORAdapter;
|
||||
Global.MovieInputSourceAdapter.Source = Global.MultitrackRewiringControllerAdapter;
|
||||
Global.MovieControllerAdapter.SetSource(Global.MovieInputSourceAdapter);
|
||||
Global.ControllerOutput = Global.MovieControllerAdapter;
|
||||
Global.ControllerOutput.Source = Global.MovieOutputAdapter;
|
||||
Global.Emulator.Controller = Global.ControllerOutput;
|
||||
|
||||
Global.MovieSession.MovieControllerAdapter.Type = Global.MovieInputSourceAdapter.Type;
|
||||
|
||||
//splice the movie session before MovieOutputAdapter if it is doing anything
|
||||
if (Global.MovieSession.Movie != null)
|
||||
Global.MovieOutputAdapter.Source = Global.MovieSession.MovieControllerAdapter;
|
||||
else
|
||||
Global.MovieOutputAdapter.Source = Global.MovieInputSourceAdapter;
|
||||
}
|
||||
|
||||
public bool LoadRom(string path)
|
||||
|
@ -1039,6 +1046,27 @@ namespace BizHawk.MultiClient
|
|||
UpdateStatusSlots();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Controls whether the app generates input events. should be turned off for most modal dialogs
|
||||
/// </summary>
|
||||
public bool AllowInput
|
||||
{
|
||||
get
|
||||
{
|
||||
//the main form gets input
|
||||
if (Form.ActiveForm == this) return true;
|
||||
|
||||
//modals that need to capture input for binding purposes get input, of course
|
||||
if (Form.ActiveForm is InputConfig) return true;
|
||||
if (Form.ActiveForm is tools.HotkeyWindow) return true;
|
||||
|
||||
//if no form is active on this process, then the background input setting applies
|
||||
if (Form.ActiveForm == null && Global.Config.AcceptBackgroundInput) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void ProcessInput()
|
||||
{
|
||||
for(;;)
|
||||
|
@ -1093,6 +1121,7 @@ namespace BizHawk.MultiClient
|
|||
bool handled = false;
|
||||
if (ie.EventType == Input.InputEventType.Press)
|
||||
{
|
||||
Console.WriteLine(ie);
|
||||
foreach (var trigger in triggers)
|
||||
{
|
||||
handled |= CheckHotkey(trigger);
|
||||
|
@ -1244,52 +1273,52 @@ namespace BizHawk.MultiClient
|
|||
|
||||
case "Toggle MultiTrack":
|
||||
{
|
||||
Global.MainForm.UserMovie.MultiTrack.IsActive = !Global.MainForm.UserMovie.MultiTrack.IsActive;
|
||||
if (Global.MainForm.UserMovie.MultiTrack.IsActive)
|
||||
Global.MovieSession.MultiTrack.IsActive = !Global.MovieSession.MultiTrack.IsActive;
|
||||
if (Global.MovieSession.MultiTrack.IsActive)
|
||||
{
|
||||
Global.RenderPanel.AddMessage("MultiTrack Enabled");
|
||||
Global.RenderPanel.MT = "Recording None";
|
||||
}
|
||||
else
|
||||
Global.RenderPanel.AddMessage("MultiTrack Disabled");
|
||||
Global.MainForm.UserMovie.MultiTrack.RecordAll = false;
|
||||
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer = 0;
|
||||
Global.MovieSession.MultiTrack.RecordAll = false;
|
||||
Global.MovieSession.MultiTrack.CurrentPlayer = 0;
|
||||
break;
|
||||
}
|
||||
case "Increment Player":
|
||||
{
|
||||
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer++;
|
||||
Global.MainForm.UserMovie.MultiTrack.RecordAll = false;
|
||||
if (Global.MainForm.UserMovie.MultiTrack.CurrentPlayer > 5) //TODO: Replace with console's maximum or current maximum players??!
|
||||
Global.MovieSession.MultiTrack.CurrentPlayer++;
|
||||
Global.MovieSession.MultiTrack.RecordAll = false;
|
||||
if (Global.MovieSession.MultiTrack.CurrentPlayer > 5) //TODO: Replace with console's maximum or current maximum players??!
|
||||
{
|
||||
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer = 1;
|
||||
Global.MovieSession.MultiTrack.CurrentPlayer = 1;
|
||||
}
|
||||
Global.RenderPanel.MT = "Recording Player " + Global.MainForm.UserMovie.MultiTrack.CurrentPlayer.ToString();
|
||||
Global.RenderPanel.MT = "Recording Player " + Global.MovieSession.MultiTrack.CurrentPlayer.ToString();
|
||||
break;
|
||||
}
|
||||
|
||||
case "Decrement Player":
|
||||
{
|
||||
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer--;
|
||||
Global.MainForm.UserMovie.MultiTrack.RecordAll = false;
|
||||
if (Global.MainForm.UserMovie.MultiTrack.CurrentPlayer < 1)
|
||||
Global.MovieSession.MultiTrack.CurrentPlayer--;
|
||||
Global.MovieSession.MultiTrack.RecordAll = false;
|
||||
if (Global.MovieSession.MultiTrack.CurrentPlayer < 1)
|
||||
{
|
||||
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer = 5;//TODO: Replace with console's maximum or current maximum players??!
|
||||
Global.MovieSession.MultiTrack.CurrentPlayer = 5;//TODO: Replace with console's maximum or current maximum players??!
|
||||
}
|
||||
Global.RenderPanel.MT = "Recording Player " + Global.MainForm.UserMovie.MultiTrack.CurrentPlayer.ToString();
|
||||
Global.RenderPanel.MT = "Recording Player " + Global.MovieSession.MultiTrack.CurrentPlayer.ToString();
|
||||
break;
|
||||
}
|
||||
case "Record All":
|
||||
{
|
||||
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer = 0;
|
||||
Global.MainForm.UserMovie.MultiTrack.RecordAll = true;
|
||||
Global.MovieSession.MultiTrack.CurrentPlayer = 0;
|
||||
Global.MovieSession.MultiTrack.RecordAll = true;
|
||||
Global.RenderPanel.MT = "Recording All";
|
||||
break;
|
||||
}
|
||||
case "Record None":
|
||||
{
|
||||
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer = 0;
|
||||
Global.MainForm.UserMovie.MultiTrack.RecordAll = false;
|
||||
Global.MovieSession.MultiTrack.CurrentPlayer = 0;
|
||||
Global.MovieSession.MultiTrack.RecordAll = false;
|
||||
Global.RenderPanel.MT = "Recording None";
|
||||
break;
|
||||
}
|
||||
|
@ -1312,6 +1341,7 @@ namespace BizHawk.MultiClient
|
|||
throttle.Step(true, -1);
|
||||
}
|
||||
|
||||
|
||||
void StepRunLoop_Core()
|
||||
{
|
||||
bool runFrame = false;
|
||||
|
@ -1407,27 +1437,35 @@ namespace BizHawk.MultiClient
|
|||
else if (!Global.Config.MuteFrameAdvance)
|
||||
genSound = true;
|
||||
|
||||
MovieSession session = Global.MovieSession;
|
||||
|
||||
if (UserMovie.Mode == MOVIEMODE.FINISHED)
|
||||
{
|
||||
//todo - a better way of ending
|
||||
StopMovie();
|
||||
}
|
||||
|
||||
if (UserMovie.Mode != MOVIEMODE.INACTIVE)
|
||||
{
|
||||
UserMovie.LatchInputFromLog();
|
||||
session.LatchInputFromLog();
|
||||
}
|
||||
|
||||
if (UserMovie.Mode == MOVIEMODE.RECORD)
|
||||
{
|
||||
if (UserMovie.MultiTrack.IsActive)
|
||||
if (session.MultiTrack.IsActive)
|
||||
{
|
||||
UserMovie.LatchMultitrackPlayerInput();
|
||||
session.LatchMultitrackPlayerInput(Global.MovieInputSourceAdapter, Global.MultitrackRewiringControllerAdapter);
|
||||
}
|
||||
else
|
||||
{
|
||||
UserMovie.LatchInputFromPlayer();
|
||||
session.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
|
||||
}
|
||||
UserMovie.CommitFrame();
|
||||
session.Movie.CommitFrame(Global.Emulator.Frame, Global.MovieInputSourceAdapter);
|
||||
}
|
||||
|
||||
if (UserMovie.Mode == MOVIEMODE.INACTIVE)
|
||||
{
|
||||
UserMovie.LatchInputFromPlayer();
|
||||
session.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
|
||||
}
|
||||
|
||||
if (UserMovie.Mode == MOVIEMODE.PLAY)
|
||||
|
@ -1439,22 +1477,22 @@ namespace BizHawk.MultiClient
|
|||
}
|
||||
}
|
||||
|
||||
if (UserMovie.Mode == MOVIEMODE.FINISHED)
|
||||
{
|
||||
if (UserMovie.Length() > Global.Emulator.Frame)
|
||||
{
|
||||
UserMovie.StartPlayback();
|
||||
Global.MovieControllerAdapter.SetControllersAsMnemonic(UserMovie.GetInputFrame(Global.Emulator.Frame));
|
||||
}
|
||||
}
|
||||
if (UserMovie.Mode == MOVIEMODE.RECORD && UserMovie.MultiTrack.IsActive)
|
||||
{
|
||||
Global.MovieControllerAdapter.SetControllersAsMnemonic(UserMovie.GetInputFrame(Global.Emulator.Frame-1));
|
||||
Console.WriteLine("Out: " + UserMovie.GetInputFrame(Global.Emulator.Frame));
|
||||
}
|
||||
|
||||
//TODO multitrack
|
||||
//TODO ZERO - I DONT LIKE THIS. INSPECT IT LATER.
|
||||
|
||||
//if (UserMovie.Mode == MOVIEMODE.FINISHED)
|
||||
//{
|
||||
// if (UserMovie.Length() > Global.Emulator.Frame)
|
||||
// {
|
||||
// UserMovie.StartPlayback();
|
||||
// Global.MovieSession.MovieControllerAdapter.SetControllersAsMnemonic(UserMovie.GetInputFrame(Global.Emulator.Frame));
|
||||
// }
|
||||
//}
|
||||
//if (UserMovie.Mode == MOVIEMODE.RECORD && Global.MovieSession.MultiTrack.IsActive)
|
||||
//{
|
||||
// Global.MovieSession.MovieControllerAdapter.SetControllersAsMnemonic(UserMovie.GetInputFrame(Global.Emulator.Frame-1));
|
||||
// Console.WriteLine("Out: " + UserMovie.GetInputFrame(Global.Emulator.Frame));
|
||||
//}
|
||||
|
||||
//=======================================
|
||||
Global.Emulator.FrameAdvance(!throttle.skipnextframe);
|
||||
|
@ -1611,7 +1649,8 @@ namespace BizHawk.MultiClient
|
|||
}
|
||||
else
|
||||
{
|
||||
UserMovie.StartNewRecording();
|
||||
//QUESTIONABLE - control whether the movie gets truncated here?
|
||||
UserMovie.StartNewRecording(!Global.MovieSession.MultiTrack.IsActive);
|
||||
SetMainformMovieInfo();
|
||||
Global.MovieMode = false;
|
||||
UserMovie.LoadLogFromSavestateText(reader);
|
||||
|
|
|
@ -351,7 +351,7 @@ namespace BizHawk.MultiClient
|
|||
MessageFont.DrawString(null, input, x + 1, y + 1, Color.Black);
|
||||
MessageFont.DrawString(null, input, x, y, c);
|
||||
}
|
||||
if (Global.MainForm.UserMovie.MultiTrack.IsActive)
|
||||
if (Global.MovieSession.MultiTrack.IsActive)
|
||||
{
|
||||
MessageFont.DrawString(null, MT, Global.Config.DispFPSx + 1, //TODO: Multitrack position variables
|
||||
Global.Config.DispFPSy + 1, new Color4(Color.Black));
|
||||
|
|
|
@ -384,25 +384,17 @@ namespace BizHawk.MultiClient
|
|||
//OutputController = new ForceControllerAdapter();
|
||||
}
|
||||
|
||||
IController Source;
|
||||
|
||||
public void SetSource(IController source)
|
||||
{
|
||||
//OutputController.Controller = source;
|
||||
Source = source;
|
||||
}
|
||||
|
||||
//IController implementation:
|
||||
public ControllerDefinition Type { get { return Source.Type; } }
|
||||
public ControllerDefinition Type { get; set; }
|
||||
public bool this[string button] { get { return MyBoolButtons[button]; } }
|
||||
public bool IsPressed(string button) { return MyBoolButtons[button]; }
|
||||
public float GetFloat(string name) { return Source.GetFloat(name); }
|
||||
public void UpdateControls(int frame) { Source.UpdateControls(frame); }
|
||||
public float GetFloat(string name) { return 0; }
|
||||
public void UpdateControls(int frame) { }
|
||||
//--------
|
||||
|
||||
Dictionary<string, bool> MyBoolButtons = new Dictionary<string, bool>();
|
||||
WorkingDictionary<string, bool> MyBoolButtons = new WorkingDictionary<string, bool>();
|
||||
|
||||
void Force(string button, bool state)
|
||||
void Force(string button, bool state)
|
||||
{
|
||||
MyBoolButtons[button] = state;
|
||||
}
|
||||
|
@ -426,29 +418,31 @@ namespace BizHawk.MultiClient
|
|||
/// <summary>
|
||||
/// latches one player from the source
|
||||
/// </summary>
|
||||
public void LatchPlayerFromSource(int playerNum)
|
||||
public void LatchPlayerFromSource(IController playerSource, int playerNum)
|
||||
{
|
||||
foreach (string button in Source.Type.BoolButtons)
|
||||
foreach (string button in playerSource.Type.BoolButtons)
|
||||
{
|
||||
ButtonNameParser bnp = ButtonNameParser.Parse(button);
|
||||
if (bnp == null) continue;
|
||||
if (bnp.PlayerNum != playerNum) continue;
|
||||
bool val = Source[button];
|
||||
bool val = playerSource[button];
|
||||
MyBoolButtons[button] = val;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// latches all buttons from the upstream source
|
||||
/// latches all buttons from the provided source
|
||||
/// </summary>
|
||||
public void LatchFromSource()
|
||||
public void LatchFromSource(IController source)
|
||||
{
|
||||
foreach (string button in Type.BoolButtons)
|
||||
{
|
||||
MyBoolButtons[button] = Source[button];
|
||||
MyBoolButtons[button] = source[button];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// latches all buttons from the supplied mnemonic string
|
||||
/// </summary>
|
||||
|
|
|
@ -14,7 +14,6 @@ namespace BizHawk.MultiClient
|
|||
|
||||
public MovieHeader Header = new MovieHeader();
|
||||
public SubtitleList Subtitles = new SubtitleList();
|
||||
public MultitrackRecording MultiTrack = new MultitrackRecording();
|
||||
public bool MakeBackup = true; //make backup before altering movie
|
||||
|
||||
public bool IsText { get; private set; }
|
||||
|
@ -91,7 +90,8 @@ namespace BizHawk.MultiClient
|
|||
Mode = MOVIEMODE.INACTIVE;
|
||||
}
|
||||
|
||||
public void StartNewRecording()
|
||||
public void StartNewRecording() { StartNewRecording(true); }
|
||||
public void StartNewRecording(bool truncate)
|
||||
{
|
||||
Mode = MOVIEMODE.RECORD;
|
||||
if (Global.Config.EnableBackupMovies && MakeBackup && Log.Length() > 0)
|
||||
|
@ -99,7 +99,7 @@ namespace BizHawk.MultiClient
|
|||
WriteBackup();
|
||||
MakeBackup = false;
|
||||
}
|
||||
Log.Clear();
|
||||
if(truncate) Log.Clear();
|
||||
}
|
||||
|
||||
public void StartPlayback()
|
||||
|
@ -107,55 +107,21 @@ namespace BizHawk.MultiClient
|
|||
Mode = MOVIEMODE.PLAY;
|
||||
}
|
||||
|
||||
public void LatchMultitrackPlayerInput()
|
||||
public void CommitFrame(int frameNum, IController source)
|
||||
{
|
||||
if (MultiTrack.IsActive)
|
||||
{
|
||||
Global.MultitrackRewiringControllerAdapter.PlayerSource = 1;
|
||||
Global.MultitrackRewiringControllerAdapter.PlayerTargetMask = 1 << (MultiTrack.CurrentPlayer);
|
||||
if (MultiTrack.RecordAll) Global.MultitrackRewiringControllerAdapter.PlayerTargetMask = unchecked((int)0xFFFFFFFF);
|
||||
}
|
||||
else Global.MultitrackRewiringControllerAdapter.PlayerSource = -1;
|
||||
|
||||
if (MultiTrack.RecordAll)
|
||||
Global.MovieControllerAdapter.LatchFromSource();
|
||||
else
|
||||
Global.MovieControllerAdapter.LatchPlayerFromSource(MultiTrack.CurrentPlayer);
|
||||
}
|
||||
|
||||
public void LatchInputFromPlayer()
|
||||
{
|
||||
Global.MovieControllerAdapter.LatchFromSource();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// latch input from the log, if available
|
||||
/// </summary>
|
||||
public void LatchInputFromLog()
|
||||
{
|
||||
string loggedFrame = GetInputFrame(Global.Emulator.Frame);
|
||||
if(loggedFrame != "")
|
||||
Global.MovieControllerAdapter.SetControllersAsMnemonic(loggedFrame);
|
||||
}
|
||||
|
||||
public void CommitFrame()
|
||||
{
|
||||
//if (MultiTrack.IsActive)
|
||||
//if (Global.Emulator.Frame < Log.Length())
|
||||
//{
|
||||
// Log.Truncate(Global.Emulator.Frame);
|
||||
//}
|
||||
//else
|
||||
// if (Global.Emulator.Frame < Log.Length())
|
||||
// {
|
||||
// Log.Truncate(Global.Emulator.Frame);
|
||||
// }
|
||||
|
||||
//Note: Truncation here instead of loadstate will make VBA style loadstates
|
||||
//(Where an entire movie is loaded then truncated on the next frame
|
||||
//this allows users to restore a movie with any savestate from that "timeline"
|
||||
|
||||
MnemonicsGenerator mg = new MnemonicsGenerator();
|
||||
mg.SetSource(Global.MovieInputSourceAdapter);
|
||||
Log.SetFrameAt(Global.Emulator.Frame, mg.GetControllersAsMnemonic());
|
||||
|
||||
mg.SetSource(source);
|
||||
Log.SetFrameAt(frameNum, mg.GetControllersAsMnemonic());
|
||||
}
|
||||
|
||||
public string GetInputFrame(int frame)
|
||||
|
@ -420,7 +386,7 @@ namespace BizHawk.MultiClient
|
|||
public void LoadLogFromSavestateText(TextReader reader)
|
||||
{
|
||||
//We are in record mode so replace the movie log with the one from the savestate
|
||||
if (!MultiTrack.IsActive)
|
||||
if (!Global.MovieSession.MultiTrack.IsActive)
|
||||
{
|
||||
if (Global.Config.EnableBackupMovies && MakeBackup && Log.Length() > 0)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,54 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
using BizHawk.Core;
|
||||
using BizHawk.Emulation.Consoles.Sega;
|
||||
using BizHawk.Emulation.Consoles.TurboGrafx;
|
||||
using BizHawk.Emulation.Consoles.Calculator;
|
||||
using BizHawk.Emulation.Consoles.Gameboy;
|
||||
using BizHawk.Emulation.Consoles.Nintendo;
|
||||
|
||||
namespace BizHawk.MultiClient
|
||||
{
|
||||
|
||||
public class MovieSession
|
||||
{
|
||||
public MultitrackRecording MultiTrack = new MultitrackRecording();
|
||||
public Movie Movie;
|
||||
public MovieControllerAdapter MovieControllerAdapter = new MovieControllerAdapter();
|
||||
|
||||
public void LatchMultitrackPlayerInput(IController playerSource, MultitrackRewiringControllerAdapter rewiredSource)
|
||||
{
|
||||
if (MultiTrack.IsActive)
|
||||
{
|
||||
rewiredSource.PlayerSource = 1;
|
||||
rewiredSource.PlayerTargetMask = 1 << (MultiTrack.CurrentPlayer);
|
||||
if (MultiTrack.RecordAll) rewiredSource.PlayerTargetMask = unchecked((int)0xFFFFFFFF);
|
||||
}
|
||||
else rewiredSource.PlayerSource = -1;
|
||||
|
||||
MovieControllerAdapter.LatchPlayerFromSource(rewiredSource, MultiTrack.CurrentPlayer);
|
||||
}
|
||||
|
||||
public void LatchInputFromPlayer(IController source)
|
||||
{
|
||||
MovieControllerAdapter.LatchFromSource(source);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// latch input from the input log, if available
|
||||
/// </summary>
|
||||
public void LatchInputFromLog()
|
||||
{
|
||||
string loggedFrame = Movie.GetInputFrame(Global.Emulator.Frame);
|
||||
if (loggedFrame != "")
|
||||
MovieControllerAdapter.SetControllersAsMnemonic(loggedFrame);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue