From 546b3f3e19638735467eb7853de6c1f67d9f4c47 Mon Sep 17 00:00:00 2001 From: adelikat Date: Sun, 27 Jul 2014 14:16:12 +0000 Subject: [PATCH] a slight work around for N64 virtualpad, a button will be the default focused widget now instead of the numeric, which avoids the "ding" problem by default (if they focus onto a numeric it will happen of course, but at least it doesn't start in this state) --- .../tools/VirtualPads/schema/N64Schema.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/N64Schema.cs b/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/N64Schema.cs index 0fe25969fd..1c861de3e7 100644 --- a/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/N64Schema.cs +++ b/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/N64Schema.cs @@ -29,14 +29,6 @@ namespace BizHawk.Client.EmuHawk DefaultSize = new Size(220, 316), Buttons = new[] { - new PadSchema.ButtonScema - { - Name = "P" + controller + " X Axis", - MaxValue = 127, - DisplayName = "", - Location = new Point(6, 14), - Type = PadSchema.PadInputType.AnalogStick - }, new PadSchema.ButtonScema { Name = "P" + controller + " DPad U", @@ -138,6 +130,14 @@ namespace BizHawk.Client.EmuHawk Icon = Properties.Resources.YellowRight, Location = new Point(194, 189), Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "P" + controller + " X Axis", + MaxValue = 127, + DisplayName = "", + Location = new Point(6, 14), + Type = PadSchema.PadInputType.AnalogStick } } };