Update readme for Vectrex and O2
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@ -49,6 +49,8 @@ Supported consoles and computers:
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* Bandai WonderSwan + Color
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* CBM Commodore 64
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* Coleco Industries ColecoVision
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* GCE Vectrex
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* Magnavox Odyssey² / Videopac G7000
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* Mattel Intellivision
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* NEC
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* PC Engine / TurboGrafx-16 + SuperGrafx + CD
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@ -240,6 +242,7 @@ Intellivision | IntelliHawk |
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N64 | Mupen64Plus |
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Neo Geo Pocket / Color | NeoPop |
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NES | NesHawk | QuickNes |
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Odyssey² | O2Hawk |
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PC-FX | T.S.T. |
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Playstation (PSX) | Octoshock |
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Sega Game Gear | SMSHawk |
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@ -252,11 +255,12 @@ Super Game Boy | BSNES | SameBoy
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TI-83 | TI83Hawk |
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TurboGrafx / SuperGrafx | PCEHawk |
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Uzebox | Uzem |
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Vectrex | VectrexHawk |
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Virtual Boy | Virtual Boyee |
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WonderSwan / Color | Cygne |
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ZX Spectrum | ZXHawk |
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Amstrad CPC, Fairchild Channel F, Magnavox Odyssey², Nintendo DS via [melonDS](https://github.com/Arisotura/melonDS), and MB Vectrex emulation are works-in-progress, as well as a front-end for MAME, and there is **no ETA** for any of them so don't ask. Cores for other systems are only conceptual. If you're willing and able to work on one of these, ask on IRC (see below).
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Amstrad CPC, Fairchild Channel F, and Nintendo DS via [melonDS](https://github.com/Arisotura/melonDS) are works-in-progress, as well as a front-end for MAME, and there is **no ETA** for any of them so don't ask. Cores for other systems are only conceptual. If you're willing and able to work on one of these, ask on IRC (see below).
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[to top](#bizhawk)
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