remove unnecessary savestate clone
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@ -814,7 +814,7 @@ namespace BizHawk.Client.EmuHawk
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if (CurrentTasMovie.TasStateManager.HasState(Emulator.Frame))
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{
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byte[] state = (byte[])StatableEmulator.SaveStateBinary().Clone(); // Why is this cloning it?
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byte[] state = StatableEmulator.SaveStateBinary();
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byte[] greenzone = CurrentTasMovie.TasStateManager[Emulator.Frame].Value;
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if (!state.SequenceEqual(greenzone))
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